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Game.Zones.LotSizeJobs+UpdateBoundsJob

Assembly: Game
Namespace: Game.Zones

Type: struct sealed public

Base: System.ValueType
Implements: Unity.Jobs.IJob

Attributes: BurstCompile

Code

public sealed struct UpdateBoundsJob : Unity.Jobs.IJob
{
    public Unity.Collections.NativeQueue<Colossal.Mathematics.Bounds2> m_BoundsQueue;
    public Unity.Collections.NativeList<Colossal.Mathematics.Bounds2> m_BoundsList;

    public System.Void Execute();
}

Fields

  • public Unity.Collections.NativeQueue<Colossal.Mathematics.Bounds2> m_BoundsQueue
public Unity.Collections.NativeQueue<Colossal.Mathematics.Bounds2> m_BoundsQueue;
  • public Unity.Collections.NativeList<Colossal.Mathematics.Bounds2> m_BoundsList
public Unity.Collections.NativeList<Colossal.Mathematics.Bounds2> m_BoundsList;

Methods

  • public Execute() : System.Void
public System.Void Execute();