Game.Zones.LotSizeJobs+UpdateBoundsJob
Assembly: Game
Namespace: Game.Zones
Type: struct sealed public
Base: System.ValueType
Implements: Unity.Jobs.IJob
Attributes: BurstCompile
Code
public sealed struct UpdateBoundsJob : Unity.Jobs.IJob
{
public Unity.Collections.NativeQueue<Colossal.Mathematics.Bounds2> m_BoundsQueue;
public Unity.Collections.NativeList<Colossal.Mathematics.Bounds2> m_BoundsList;
public System.Void Execute();
}
Fields
public Unity.Collections.NativeQueue<Colossal.Mathematics.Bounds2> m_BoundsQueue
public Unity.Collections.NativeQueue<Colossal.Mathematics.Bounds2> m_BoundsQueue;
public Unity.Collections.NativeList<Colossal.Mathematics.Bounds2> m_BoundsList
public Unity.Collections.NativeList<Colossal.Mathematics.Bounds2> m_BoundsList;
Methods
public Execute() : System.Void
public System.Void Execute();