Game.Zones.CellCheckHelpers+UpdateBlocksJob
Assembly: Game
Namespace: Game.Zones
Type: struct sealed public
Base: System.ValueType
Implements: Unity.Jobs.IJobParallelForDefer
Attributes: BurstCompile
Code
public sealed struct UpdateBlocksJob : Unity.Jobs.IJobParallelForDefer
{
public Unity.Collections.NativeArray<Game.Zones.CellCheckHelpers+SortedEntity> m_Blocks;
public Unity.Entities.ComponentLookup<Game.Zones.Block> m_BlockData;
public Unity.Entities.BufferLookup<Game.Zones.Cell> m_Cells;
public System.Void Execute(System.Int32 index);
private System.Void SetVisible(Game.Zones.Block blockData, Unity.Entities.DynamicBuffer<Game.Zones.Cell> cells);
}
Fields
public Unity.Collections.NativeArray<Game.Zones.CellCheckHelpers+SortedEntity> m_Blocks
public Unity.Collections.NativeArray<Game.Zones.CellCheckHelpers+SortedEntity> m_Blocks;
public Unity.Entities.ComponentLookup<Game.Zones.Block> m_BlockData
public Unity.Entities.ComponentLookup<Game.Zones.Block> m_BlockData;
public Unity.Entities.BufferLookup<Game.Zones.Cell> m_Cells
public Unity.Entities.BufferLookup<Game.Zones.Cell> m_Cells;
Methods
public Execute(System.Int32 index) : System.Void
public System.Void Execute(System.Int32 index);
private SetVisible(Game.Zones.Block blockData, Unity.Entities.DynamicBuffer<Game.Zones.Cell> cells) : System.Void
private System.Void SetVisible(Game.Zones.Block blockData, Unity.Entities.DynamicBuffer<Game.Zones.Cell> cells);