Game.Zones.CellCheckHelpers+GroupOverlappingBlocksJob
Assembly: Game
Namespace: Game.Zones
Type: struct sealed public
Base: System.ValueType
Implements: Unity.Jobs.IJob
Attributes: BurstCompile
Code
public sealed struct GroupOverlappingBlocksJob : Unity.Jobs.IJob
{
public Unity.Collections.NativeArray<Game.Zones.CellCheckHelpers+SortedEntity> m_Blocks;
public Unity.Collections.NativeQueue<Game.Zones.CellCheckHelpers+BlockOverlap> m_OverlapQueue;
public Unity.Collections.NativeList<Game.Zones.CellCheckHelpers+BlockOverlap> m_BlockOverlaps;
public Unity.Collections.NativeList<Game.Zones.CellCheckHelpers+OverlapGroup> m_OverlapGroups;
private System.Int32 CreateGroup(Unity.Collections.NativeList<System.Int32> groups);
public System.Void Execute();
private System.Int32 MergeGroups(Unity.Collections.NativeList<System.Int32> groups, System.Int32 group1, System.Int32 group2);
}
Fields
public Unity.Collections.NativeArray<Game.Zones.CellCheckHelpers+SortedEntity> m_Blocks
public Unity.Collections.NativeArray<Game.Zones.CellCheckHelpers+SortedEntity> m_Blocks;
public Unity.Collections.NativeQueue<Game.Zones.CellCheckHelpers+BlockOverlap> m_OverlapQueue
public Unity.Collections.NativeQueue<Game.Zones.CellCheckHelpers+BlockOverlap> m_OverlapQueue;
public Unity.Collections.NativeList<Game.Zones.CellCheckHelpers+BlockOverlap> m_BlockOverlaps
public Unity.Collections.NativeList<Game.Zones.CellCheckHelpers+BlockOverlap> m_BlockOverlaps;
public Unity.Collections.NativeList<Game.Zones.CellCheckHelpers+OverlapGroup> m_OverlapGroups
public Unity.Collections.NativeList<Game.Zones.CellCheckHelpers+OverlapGroup> m_OverlapGroups;
Methods
private CreateGroup(Unity.Collections.NativeList<System.Int32> groups) : System.Int32
private System.Int32 CreateGroup(Unity.Collections.NativeList<System.Int32> groups);
public Execute() : System.Void
public System.Void Execute();
private MergeGroups(Unity.Collections.NativeList<System.Int32> groups, System.Int32 group1, System.Int32 group2) : System.Int32
private System.Int32 MergeGroups(Unity.Collections.NativeList<System.Int32> groups, System.Int32 group1, System.Int32 group2);