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Game.Zones.CellCheckHelpers+FindUpdatedBlocksSingleIterationJob

Assembly: Game
Namespace: Game.Zones

Type: struct sealed public

Base: System.ValueType
Implements: Unity.Jobs.IJobParallelForDefer

Attributes: BurstCompile

Code

public sealed struct FindUpdatedBlocksSingleIterationJob : Unity.Jobs.IJobParallelForDefer
{
    public Unity.Collections.NativeArray<Colossal.Mathematics.Bounds2> m_Bounds;
    public Colossal.Collections.NativeQuadTree<Unity.Entities.Entity, Colossal.Mathematics.Bounds2> m_SearchTree;
    public Unity.Collections.NativeQueue<Unity.Entities.Entity> m_ResultQueue;

    public System.Void Execute(System.Int32 index);
}

Fields

  • public Unity.Collections.NativeArray<Colossal.Mathematics.Bounds2> m_Bounds
public Unity.Collections.NativeArray<Colossal.Mathematics.Bounds2> m_Bounds;
  • public Colossal.Collections.NativeQuadTree<Unity.Entities.Entity, Colossal.Mathematics.Bounds2> m_SearchTree
public Colossal.Collections.NativeQuadTree<Unity.Entities.Entity, Colossal.Mathematics.Bounds2> m_SearchTree;
  • public Unity.Collections.NativeQueue<Unity.Entities.Entity> m_ResultQueue
public Unity.Collections.NativeQueue<Unity.Entities.Entity> m_ResultQueue;

Methods

  • public Execute(System.Int32 index) : System.Void
public System.Void Execute(System.Int32 index);

Nested types

  • Game.Zones.CellCheckHelpers+FindUpdatedBlocksSingleIterationJob+Iterator