Game.Zones.CellCheckHelpers+FindUpdatedBlocksDoubleIterationJob
Assembly: Game
Namespace: Game.Zones
Type: struct sealed public
Base: System.ValueType
Implements: Unity.Jobs.IJobParallelForDefer
Attributes: BurstCompile
Code
public sealed struct FindUpdatedBlocksDoubleIterationJob : Unity.Jobs.IJobParallelForDefer
{
public Unity.Collections.NativeArray<Colossal.Mathematics.Bounds2> m_Bounds;
public Colossal.Collections.NativeQuadTree<Unity.Entities.Entity, Colossal.Mathematics.Bounds2> m_SearchTree;
public Unity.Collections.NativeQueue<Unity.Entities.Entity> m_ResultQueue;
public System.Void Execute(System.Int32 index);
}
Fields
public Unity.Collections.NativeArray<Colossal.Mathematics.Bounds2> m_Bounds
public Unity.Collections.NativeArray<Colossal.Mathematics.Bounds2> m_Bounds;
public Colossal.Collections.NativeQuadTree<Unity.Entities.Entity, Colossal.Mathematics.Bounds2> m_SearchTree
public Colossal.Collections.NativeQuadTree<Unity.Entities.Entity, Colossal.Mathematics.Bounds2> m_SearchTree;
public Unity.Collections.NativeQueue<Unity.Entities.Entity> m_ResultQueue
public Unity.Collections.NativeQueue<Unity.Entities.Entity> m_ResultQueue;
Methods
public Execute(System.Int32 index) : System.Void
public System.Void Execute(System.Int32 index);
Nested types
Game.Zones.CellCheckHelpers+FindUpdatedBlocksDoubleIterationJob+FirstIterator
Game.Zones.CellCheckHelpers+FindUpdatedBlocksDoubleIterationJob+SecondIterator