Skip to content

Game.Zones.CellCheckHelpers+FindOverlappingBlocksJob

Assembly: Game
Namespace: Game.Zones

Type: struct sealed public

Base: System.ValueType
Implements: Unity.Jobs.IJobParallelForDefer

Attributes: BurstCompile

Code

public sealed struct FindOverlappingBlocksJob : Unity.Jobs.IJobParallelForDefer
{
    public Unity.Collections.NativeArray<Game.Zones.CellCheckHelpers+SortedEntity> m_Blocks;
    public Colossal.Collections.NativeQuadTree<Unity.Entities.Entity, Colossal.Mathematics.Bounds2> m_SearchTree;
    public Unity.Entities.ComponentLookup<Game.Zones.Block> m_BlockData;
    public Unity.Entities.ComponentLookup<Game.Zones.ValidArea> m_ValidAreaData;
    public Unity.Entities.ComponentLookup<Game.Zones.BuildOrder> m_BuildOrderData;
    public Unity.Collections.NativeQueue<Game.Zones.CellCheckHelpers+BlockOverlap> m_ResultQueue;

    public System.Void Execute(System.Int32 index);
}

Fields

  • public Unity.Collections.NativeArray<Game.Zones.CellCheckHelpers+SortedEntity> m_Blocks
public Unity.Collections.NativeArray<Game.Zones.CellCheckHelpers+SortedEntity> m_Blocks;
  • public Colossal.Collections.NativeQuadTree<Unity.Entities.Entity, Colossal.Mathematics.Bounds2> m_SearchTree
public Colossal.Collections.NativeQuadTree<Unity.Entities.Entity, Colossal.Mathematics.Bounds2> m_SearchTree;
  • public Unity.Entities.ComponentLookup<Game.Zones.Block> m_BlockData
public Unity.Entities.ComponentLookup<Game.Zones.Block> m_BlockData;
  • public Unity.Entities.ComponentLookup<Game.Zones.ValidArea> m_ValidAreaData
public Unity.Entities.ComponentLookup<Game.Zones.ValidArea> m_ValidAreaData;
  • public Unity.Entities.ComponentLookup<Game.Zones.BuildOrder> m_BuildOrderData
public Unity.Entities.ComponentLookup<Game.Zones.BuildOrder> m_BuildOrderData;
  • public Unity.Collections.NativeQueue<Game.Zones.CellCheckHelpers+BlockOverlap> m_ResultQueue
public Unity.Collections.NativeQueue<Game.Zones.CellCheckHelpers+BlockOverlap> m_ResultQueue;

Methods

  • public Execute(System.Int32 index) : System.Void
public System.Void Execute(System.Int32 index);

Nested types

  • Game.Zones.CellCheckHelpers+FindOverlappingBlocksJob+Iterator