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Game.Zones.CellCheckHelpers+BlockOverlap

Assembly: Game
Namespace: Game.Zones

Type: struct sealed public

Base: System.ValueType
Implements: System.IComparable<Game.Zones.CellCheckHelpers+BlockOverlap>

Code

public sealed struct BlockOverlap : System.IComparable<Game.Zones.CellCheckHelpers+BlockOverlap>
{
    public System.Int32 m_Group;
    public System.UInt32 m_Priority;
    public Unity.Entities.Entity m_Block;
    public Unity.Entities.Entity m_Other;
    public Unity.Entities.Entity m_Left;
    public Unity.Entities.Entity m_Right;

    public System.Int32 CompareTo(Game.Zones.CellCheckHelpers+BlockOverlap other);
}

Fields

  • public System.Int32 m_Group
public System.Int32 m_Group;
  • public System.UInt32 m_Priority
public System.UInt32 m_Priority;
  • public Unity.Entities.Entity m_Block
public Unity.Entities.Entity m_Block;
  • public Unity.Entities.Entity m_Other
public Unity.Entities.Entity m_Other;
  • public Unity.Entities.Entity m_Left
public Unity.Entities.Entity m_Left;
  • public Unity.Entities.Entity m_Right
public Unity.Entities.Entity m_Right;

Methods

  • public CompareTo(Game.Zones.CellCheckHelpers+BlockOverlap other) : System.Int32
public System.Int32 CompareTo(Game.Zones.CellCheckHelpers+BlockOverlap other);