Game.Zones.CellCheckHelpers+BlockOverlap
Assembly: Game
Namespace: Game.Zones
Type: struct sealed public
Base: System.ValueType
Implements: System.IComparable<Game.Zones.CellCheckHelpers+BlockOverlap>
Code
public sealed struct BlockOverlap : System.IComparable<Game.Zones.CellCheckHelpers+BlockOverlap>
{
public System.Int32 m_Group;
public System.UInt32 m_Priority;
public Unity.Entities.Entity m_Block;
public Unity.Entities.Entity m_Other;
public Unity.Entities.Entity m_Left;
public Unity.Entities.Entity m_Right;
public System.Int32 CompareTo(Game.Zones.CellCheckHelpers+BlockOverlap other);
}
Fields
public System.Int32 m_Group
public System.Int32 m_Group;
public System.UInt32 m_Priority
public System.UInt32 m_Priority;
public Unity.Entities.Entity m_Block
public Unity.Entities.Entity m_Block;
public Unity.Entities.Entity m_Other
public Unity.Entities.Entity m_Other;
public Unity.Entities.Entity m_Left
public Unity.Entities.Entity m_Left;
public Unity.Entities.Entity m_Right
public Unity.Entities.Entity m_Right;
Methods
public CompareTo(Game.Zones.CellCheckHelpers+BlockOverlap other) : System.Int32
public System.Int32 CompareTo(Game.Zones.CellCheckHelpers+BlockOverlap other);