Game.UnityWebRequestExtensionMethods+UnityWebRequestAwaiter
Assembly: Game
Namespace: Game
Type: class public
Base: System.Object
Implements: System.Runtime.CompilerServices.INotifyCompletion
Code
public class UnityWebRequestAwaiter : System.Runtime.CompilerServices.INotifyCompletion
{
private UnityEngine.Networking.UnityWebRequestAsyncOperation asyncOp;
private System.Action continuation;
public System.Boolean IsCompleted { get; }
public UnityWebRequestAwaiter(UnityEngine.Networking.UnityWebRequestAsyncOperation asyncOp);
public Game.UnityWebRequestExtensionMethods+UnityWebRequestAwaiter GetAwaiter();
public UnityEngine.Networking.UnityWebRequest+Result GetResult();
public System.Void OnCompleted(System.Action continuation);
public System.Void OnRequestCompleted(UnityEngine.AsyncOperation obj);
}
Fields
private UnityEngine.Networking.UnityWebRequestAsyncOperation asyncOp
private UnityEngine.Networking.UnityWebRequestAsyncOperation asyncOp;
private System.Action continuation
private System.Action continuation;
Properties
public System.Boolean IsCompleted { get }
public System.Boolean IsCompleted { get; }
Constructors
public UnityWebRequestAwaiter(UnityEngine.Networking.UnityWebRequestAsyncOperation asyncOp)
public UnityWebRequestAwaiter(UnityEngine.Networking.UnityWebRequestAsyncOperation asyncOp);
Methods
public GetAwaiter() : Game.UnityWebRequestExtensionMethods+UnityWebRequestAwaiter
public Game.UnityWebRequestExtensionMethods+UnityWebRequestAwaiter GetAwaiter();
public GetResult() : UnityEngine.Networking.UnityWebRequest+Result
public UnityEngine.Networking.UnityWebRequest+Result GetResult();
public OnCompleted(System.Action continuation) : System.Void
public System.Void OnCompleted(System.Action continuation);
public OnRequestCompleted(UnityEngine.AsyncOperation obj) : System.Void
public System.Void OnRequestCompleted(UnityEngine.AsyncOperation obj);