Game.UI.Widgets.ReadonlyField`1
Assembly: Game
Namespace: Game.UI.Widgets
Type: class abstract public
Base: Game.UI.Widgets.NamedWidgetWithTooltip
Implements: Game.UI.Widgets.IWidget
, Colossal.UI.Binding.IJsonWritable
, Game.UI.Widgets.IVisibleWidget
, Game.UI.Widgets.IDisableCallback
, Game.UI.Widgets.INamed
, Game.UI.Widgets.ITooltipTarget
, Game.UI.Widgets.IUITagProvider
Code
public abstract class ReadonlyField<T> : Game.UI.Widgets.NamedWidgetWithTooltip, Game.UI.Widgets.IWidget, Colossal.UI.Binding.IJsonWritable, Game.UI.Widgets.IVisibleWidget, Game.UI.Widgets.IDisableCallback, Game.UI.Widgets.INamed, Game.UI.Widgets.ITooltipTarget, Game.UI.Widgets.IUITagProvider
{
protected T m_Value;
private Colossal.UI.Binding.IWriter<T> m_ValueWriter;
private System.Int32 m_ValueVersion;
private Game.Reflection.ITypedValueAccessor<T> <accessor>k__BackingField;
private System.Func<System.Int32> <valueVersion>k__BackingField;
protected static const System.String kValue;
public Game.Reflection.ITypedValueAccessor<T> accessor { get; set; }
public System.Func<System.Int32> valueVersion { get; set; }
protected Colossal.UI.Binding.IWriter<T> valueWriter { protected get; protected set; }
protected ReadonlyField`1();
public virtual T GetValue();
protected virtual Game.UI.Widgets.WidgetChanges Update();
protected virtual System.Boolean ValueEquals(T newValue, T oldValue);
protected virtual System.Void WriteProperties(Colossal.UI.Binding.IJsonWriter writer);
}
Fields
protected T m_Value
protected T m_Value;
private Colossal.UI.Binding.IWriter<T> m_ValueWriter
private Colossal.UI.Binding.IWriter<T> m_ValueWriter;
private System.Int32 m_ValueVersion
private System.Int32 m_ValueVersion;
private Game.Reflection.ITypedValueAccessor<T> <accessor>k__BackingField
private Game.Reflection.ITypedValueAccessor<T> <accessor>k__BackingField;
private System.Func<System.Int32> <valueVersion>k__BackingField
private System.Func<System.Int32> <valueVersion>k__BackingField;
protected static const System.String kValue
protected static const System.String kValue;
Properties
public Game.Reflection.ITypedValueAccessor<T> accessor { get; set }
public Game.Reflection.ITypedValueAccessor<T> accessor { get; set; }
public System.Func<System.Int32> valueVersion { get; set }
public System.Func<System.Int32> valueVersion { get; set; }
protected Colossal.UI.Binding.IWriter<T> valueWriter { protected get; protected set }
protected Colossal.UI.Binding.IWriter<T> valueWriter { protected get; protected set; }
Constructors
protected ReadonlyField
1()`
protected ReadonlyField`1();
Methods
public virtual GetValue() : T
public virtual T GetValue();
protected virtual Update() : Game.UI.Widgets.WidgetChanges
protected virtual Game.UI.Widgets.WidgetChanges Update();
protected virtual ValueEquals(T newValue, T oldValue) : System.Boolean
protected virtual System.Boolean ValueEquals(T newValue, T oldValue);
protected virtual WriteProperties(Colossal.UI.Binding.IJsonWriter writer) : System.Void
protected virtual System.Void WriteProperties(Colossal.UI.Binding.IJsonWriter writer);