Game.UI.Widgets.MinMaxField`1
Assembly: Game
Namespace: Game.UI.Widgets
Type: class abstract public
Base: Game.UI.Widgets.Field<T>
Implements: Game.UI.Widgets.IWidget
, Colossal.UI.Binding.IJsonWritable
, Game.UI.Widgets.IVisibleWidget
, Game.UI.Widgets.IDisableCallback
, Game.UI.Widgets.INamed
, Game.UI.Widgets.ITooltipTarget
, Game.UI.Widgets.IUITagProvider
, Game.UI.Widgets.ISettable
Code
public abstract class MinMaxField<T> : Game.UI.Widgets.Field<T>, Game.UI.Widgets.IWidget, Colossal.UI.Binding.IJsonWritable, Game.UI.Widgets.IVisibleWidget, Game.UI.Widgets.IDisableCallback, Game.UI.Widgets.INamed, Game.UI.Widgets.ITooltipTarget, Game.UI.Widgets.IUITagProvider, Game.UI.Widgets.ISettable
{
private System.Func<T> <dynamicMin>k__BackingField;
private System.Func<T> <dynamicMax>k__BackingField;
private T <min>k__BackingField;
private T <max>k__BackingField;
protected T defaultMin { protected get; }
protected T defaultMax { protected get; }
public System.Func<T> dynamicMin { get; set; }
public System.Func<T> dynamicMax { get; set; }
public T min { get; set; }
public T max { get; set; }
protected MinMaxField`1();
public virtual System.Boolean IsEqual(T x, T y);
public abstract T ToFieldType(Unity.Mathematics.double4 value);
protected virtual Game.UI.Widgets.WidgetChanges Update();
protected virtual System.Void WriteProperties(Colossal.UI.Binding.IJsonWriter writer);
}
Fields
private System.Func<T> <dynamicMin>k__BackingField
private System.Func<T> <dynamicMin>k__BackingField;
private System.Func<T> <dynamicMax>k__BackingField
private System.Func<T> <dynamicMax>k__BackingField;
private T <min>k__BackingField
private T <min>k__BackingField;
private T <max>k__BackingField
private T <max>k__BackingField;
Properties
protected T defaultMin { protected get }
protected T defaultMin { protected get; }
protected T defaultMax { protected get }
protected T defaultMax { protected get; }
public System.Func<T> dynamicMin { get; set }
public System.Func<T> dynamicMin { get; set; }
public System.Func<T> dynamicMax { get; set }
public System.Func<T> dynamicMax { get; set; }
public T min { get; set }
public T min { get; set; }
public T max { get; set }
public T max { get; set; }
Constructors
protected MinMaxField
1()`
protected MinMaxField`1();
Methods
public virtual IsEqual(T x, T y) : System.Boolean
public virtual System.Boolean IsEqual(T x, T y);
public abstract ToFieldType(Unity.Mathematics.double4 value) : T
public abstract T ToFieldType(Unity.Mathematics.double4 value);
protected virtual Update() : Game.UI.Widgets.WidgetChanges
protected virtual Game.UI.Widgets.WidgetChanges Update();
protected virtual WriteProperties(Colossal.UI.Binding.IJsonWriter writer) : System.Void
protected virtual System.Void WriteProperties(Colossal.UI.Binding.IJsonWriter writer);