Game.UI.Widgets.IntInputField
Assembly:
Assembly-CSharp (likely — part of the game's compiled code; verify in the game's assemblies if needed)
Namespace:
Game.UI.Widgets
Type:
class
Base:
IntField
Summary:
This is a concrete, non-generic specialization of the generic IntField
Fields
- This class declares no additional (new) private or public fields.
{{ This type inherits any fields declared by its base class IntField. Inspect IntField documentation/source to see available backing fields and state. }}
Properties
- This class declares no additional properties.
{{ All properties come from the IntFieldbase class (for example, value/state and any callbacks provided there). Use the base class documentation for details on available properties and their behavior. }}
Constructors
public IntInputField()
{{ No explicit constructor is defined in source; the compiler provides a default parameterless constructor. Any initialization behavior comes from the base class constructor. }}
Methods
- This class declares no additional methods.
{{ All functionality (creation, input handling, validation, events) is provided by the IntFieldbase class. Override or extend those members by subclassing IntInputField if custom behavior is needed. }}
Usage Example
// Simple usage: instantiate and use as an integer input field
var intField = new Game.UI.Widgets.IntInputField();
// Typical operations depend on members of IntField<int>, for example
// setting an initial value or subscribing to change events (names vary by implementation)
// intField.Value = 10;
// intField.OnValueChanged += newValue => Debug.Log("New value: " + newValue);
{{ Notes:
- Because IntInputField adds no behavior, treat it as an alias for IntField