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Game.UI.Widgets.IntInputField

Assembly:
Assembly-CSharp (likely — part of the game's compiled code; verify in the game's assemblies if needed)

Namespace:
Game.UI.Widgets

Type:
class

Base:
IntField

Summary:
This is a concrete, non-generic specialization of the generic IntField for T = int. The class declares no additional members; it exists to provide a convenient, named type representing an integer input field in the game's UI widget set and to be used wherever an IntField is required.


Fields

  • This class declares no additional (new) private or public fields.
    {{ This type inherits any fields declared by its base class IntField. Inspect IntField documentation/source to see available backing fields and state. }}

Properties

  • This class declares no additional properties.
    {{ All properties come from the IntField base class (for example, value/state and any callbacks provided there). Use the base class documentation for details on available properties and their behavior. }}

Constructors

  • public IntInputField()
    {{ No explicit constructor is defined in source; the compiler provides a default parameterless constructor. Any initialization behavior comes from the base class constructor. }}

Methods

  • This class declares no additional methods.
    {{ All functionality (creation, input handling, validation, events) is provided by the IntField base class. Override or extend those members by subclassing IntInputField if custom behavior is needed. }}

Usage Example

// Simple usage: instantiate and use as an integer input field
var intField = new Game.UI.Widgets.IntInputField();

// Typical operations depend on members of IntField<int>, for example
// setting an initial value or subscribing to change events (names vary by implementation)
// intField.Value = 10;
// intField.OnValueChanged += newValue => Debug.Log("New value: " + newValue);

{{ Notes: - Because IntInputField adds no behavior, treat it as an alias for IntField. - To see specific properties, methods, and events you can use, review the IntField implementation in the game's UI code (IntField specialization details). - If you need to customize behavior, subclass IntInputField or directly subclass IntField and override the required members. }}