Game.UI.Widgets.IntField`1
Assembly: Game
Namespace: Game.UI.Widgets
Type: class abstract public
Base: Game.UI.Widgets.Field<T>
Implements: Game.UI.Widgets.IWidget
, Colossal.UI.Binding.IJsonWritable
, Game.UI.Widgets.IVisibleWidget
, Game.UI.Widgets.IDisableCallback
, Game.UI.Widgets.INamed
, Game.UI.Widgets.ITooltipTarget
, Game.UI.Widgets.IUITagProvider
, Game.UI.Widgets.ISettable
Code
public abstract class IntField<T> : Game.UI.Widgets.Field<T>, Game.UI.Widgets.IWidget, Colossal.UI.Binding.IJsonWritable, Game.UI.Widgets.IVisibleWidget, Game.UI.Widgets.IDisableCallback, Game.UI.Widgets.INamed, Game.UI.Widgets.ITooltipTarget, Game.UI.Widgets.IUITagProvider, Game.UI.Widgets.ISettable
{
private System.Int32 <min>k__BackingField;
private System.Int32 <max>k__BackingField;
private System.Int32 <step>k__BackingField;
private System.Int32 <stepMultiplier>k__BackingField;
private System.Func<System.Int32> <dynamicMin>k__BackingField;
private System.Func<System.Int32> <dynamicMax>k__BackingField;
public System.Int32 min { get; set; }
public System.Int32 max { get; set; }
public System.Int32 step { get; set; }
public System.Int32 stepMultiplier { get; set; }
public System.Func<System.Int32> dynamicMin { get; set; }
public System.Func<System.Int32> dynamicMax { get; set; }
protected IntField`1();
protected virtual Game.UI.Widgets.WidgetChanges Update();
protected virtual System.Void WriteProperties(Colossal.UI.Binding.IJsonWriter writer);
}
Fields
private System.Int32 <min>k__BackingField
private System.Int32 <min>k__BackingField;
private System.Int32 <max>k__BackingField
private System.Int32 <max>k__BackingField;
private System.Int32 <step>k__BackingField
private System.Int32 <step>k__BackingField;
private System.Int32 <stepMultiplier>k__BackingField
private System.Int32 <stepMultiplier>k__BackingField;
private System.Func<System.Int32> <dynamicMin>k__BackingField
private System.Func<System.Int32> <dynamicMin>k__BackingField;
private System.Func<System.Int32> <dynamicMax>k__BackingField
private System.Func<System.Int32> <dynamicMax>k__BackingField;
Properties
public System.Int32 min { get; set }
public System.Int32 min { get; set; }
public System.Int32 max { get; set }
public System.Int32 max { get; set; }
public System.Int32 step { get; set }
public System.Int32 step { get; set; }
public System.Int32 stepMultiplier { get; set }
public System.Int32 stepMultiplier { get; set; }
public System.Func<System.Int32> dynamicMin { get; set }
public System.Func<System.Int32> dynamicMin { get; set; }
public System.Func<System.Int32> dynamicMax { get; set }
public System.Func<System.Int32> dynamicMax { get; set; }
Constructors
protected IntField
1()`
protected IntField`1();
Methods
protected virtual Update() : Game.UI.Widgets.WidgetChanges
protected virtual Game.UI.Widgets.WidgetChanges Update();
protected virtual WriteProperties(Colossal.UI.Binding.IJsonWriter writer) : System.Void
protected virtual System.Void WriteProperties(Colossal.UI.Binding.IJsonWriter writer);