Skip to content

Game.UI.Widgets.IntField`1

Assembly: Game
Namespace: Game.UI.Widgets

Type: class abstract public

Base: Game.UI.Widgets.Field<T>
Implements: Game.UI.Widgets.IWidget, Colossal.UI.Binding.IJsonWritable, Game.UI.Widgets.IVisibleWidget, Game.UI.Widgets.IDisableCallback, Game.UI.Widgets.INamed, Game.UI.Widgets.ITooltipTarget, Game.UI.Widgets.IUITagProvider, Game.UI.Widgets.ISettable

Code

public abstract class IntField<T> : Game.UI.Widgets.Field<T>, Game.UI.Widgets.IWidget, Colossal.UI.Binding.IJsonWritable, Game.UI.Widgets.IVisibleWidget, Game.UI.Widgets.IDisableCallback, Game.UI.Widgets.INamed, Game.UI.Widgets.ITooltipTarget, Game.UI.Widgets.IUITagProvider, Game.UI.Widgets.ISettable
{
    private System.Int32 <min>k__BackingField;
    private System.Int32 <max>k__BackingField;
    private System.Int32 <step>k__BackingField;
    private System.Int32 <stepMultiplier>k__BackingField;
    private System.Func<System.Int32> <dynamicMin>k__BackingField;
    private System.Func<System.Int32> <dynamicMax>k__BackingField;

    public System.Int32 min { get; set; }
    public System.Int32 max { get; set; }
    public System.Int32 step { get; set; }
    public System.Int32 stepMultiplier { get; set; }
    public System.Func<System.Int32> dynamicMin { get; set; }
    public System.Func<System.Int32> dynamicMax { get; set; }

    protected IntField`1();

    protected virtual Game.UI.Widgets.WidgetChanges Update();
    protected virtual System.Void WriteProperties(Colossal.UI.Binding.IJsonWriter writer);
}

Fields

  • private System.Int32 <min>k__BackingField
private System.Int32 <min>k__BackingField;
  • private System.Int32 <max>k__BackingField
private System.Int32 <max>k__BackingField;
  • private System.Int32 <step>k__BackingField
private System.Int32 <step>k__BackingField;
  • private System.Int32 <stepMultiplier>k__BackingField
private System.Int32 <stepMultiplier>k__BackingField;
  • private System.Func<System.Int32> <dynamicMin>k__BackingField
private System.Func<System.Int32> <dynamicMin>k__BackingField;
  • private System.Func<System.Int32> <dynamicMax>k__BackingField
private System.Func<System.Int32> <dynamicMax>k__BackingField;

Properties

  • public System.Int32 min { get; set }
public System.Int32 min { get; set; }
  • public System.Int32 max { get; set }
public System.Int32 max { get; set; }
  • public System.Int32 step { get; set }
public System.Int32 step { get; set; }
  • public System.Int32 stepMultiplier { get; set }
public System.Int32 stepMultiplier { get; set; }
  • public System.Func<System.Int32> dynamicMin { get; set }
public System.Func<System.Int32> dynamicMin { get; set; }
  • public System.Func<System.Int32> dynamicMax { get; set }
public System.Func<System.Int32> dynamicMax { get; set; }

Constructors

  • protected IntField1()`
protected IntField`1();

Methods

  • protected virtual Update() : Game.UI.Widgets.WidgetChanges
protected virtual Game.UI.Widgets.WidgetChanges Update();
  • protected virtual WriteProperties(Colossal.UI.Binding.IJsonWriter writer) : System.Void
protected virtual System.Void WriteProperties(Colossal.UI.Binding.IJsonWriter writer);