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Game.UI.Widgets.FloatField`1

Assembly: Game
Namespace: Game.UI.Widgets

Type: class abstract public

Base: Game.UI.Widgets.MinMaxField<T>
Implements: Game.UI.Widgets.IWidget, Colossal.UI.Binding.IJsonWritable, Game.UI.Widgets.IVisibleWidget, Game.UI.Widgets.IDisableCallback, Game.UI.Widgets.INamed, Game.UI.Widgets.ITooltipTarget, Game.UI.Widgets.IUITagProvider, Game.UI.Widgets.ISettable

Code

public abstract class FloatField<T> : Game.UI.Widgets.MinMaxField<T>, Game.UI.Widgets.IWidget, Colossal.UI.Binding.IJsonWritable, Game.UI.Widgets.IVisibleWidget, Game.UI.Widgets.IDisableCallback, Game.UI.Widgets.INamed, Game.UI.Widgets.ITooltipTarget, Game.UI.Widgets.IUITagProvider, Game.UI.Widgets.ISettable
{
    private System.Int32 <fractionDigits>k__BackingField;
    private System.Double <step>k__BackingField;
    private System.Double <stepMultiplier>k__BackingField;

    public System.Int32 fractionDigits { get; set; }
    public System.Double step { get; set; }
    public System.Double stepMultiplier { get; set; }

    protected FloatField`1();

    protected virtual System.Void WriteProperties(Colossal.UI.Binding.IJsonWriter writer);
}

Fields

  • private System.Int32 <fractionDigits>k__BackingField
private System.Int32 <fractionDigits>k__BackingField;
  • private System.Double <step>k__BackingField
private System.Double <step>k__BackingField;
  • private System.Double <stepMultiplier>k__BackingField
private System.Double <stepMultiplier>k__BackingField;

Properties

  • public System.Int32 fractionDigits { get; set }
public System.Int32 fractionDigits { get; set; }
  • public System.Double step { get; set }
public System.Double step { get; set; }
  • public System.Double stepMultiplier { get; set }
public System.Double stepMultiplier { get; set; }

Constructors

  • protected FloatField1()`
protected FloatField`1();

Methods

  • protected virtual WriteProperties(Colossal.UI.Binding.IJsonWriter writer) : System.Void
protected virtual System.Void WriteProperties(Colossal.UI.Binding.IJsonWriter writer);