Game.UI.Widgets.FloatField`1
Assembly: Game
Namespace: Game.UI.Widgets
Type: class abstract public
Base: Game.UI.Widgets.MinMaxField<T>
Implements: Game.UI.Widgets.IWidget
, Colossal.UI.Binding.IJsonWritable
, Game.UI.Widgets.IVisibleWidget
, Game.UI.Widgets.IDisableCallback
, Game.UI.Widgets.INamed
, Game.UI.Widgets.ITooltipTarget
, Game.UI.Widgets.IUITagProvider
, Game.UI.Widgets.ISettable
Code
public abstract class FloatField<T> : Game.UI.Widgets.MinMaxField<T>, Game.UI.Widgets.IWidget, Colossal.UI.Binding.IJsonWritable, Game.UI.Widgets.IVisibleWidget, Game.UI.Widgets.IDisableCallback, Game.UI.Widgets.INamed, Game.UI.Widgets.ITooltipTarget, Game.UI.Widgets.IUITagProvider, Game.UI.Widgets.ISettable
{
private System.Int32 <fractionDigits>k__BackingField;
private System.Double <step>k__BackingField;
private System.Double <stepMultiplier>k__BackingField;
public System.Int32 fractionDigits { get; set; }
public System.Double step { get; set; }
public System.Double stepMultiplier { get; set; }
protected FloatField`1();
protected virtual System.Void WriteProperties(Colossal.UI.Binding.IJsonWriter writer);
}
Fields
private System.Int32 <fractionDigits>k__BackingField
private System.Int32 <fractionDigits>k__BackingField;
private System.Double <step>k__BackingField
private System.Double <step>k__BackingField;
private System.Double <stepMultiplier>k__BackingField
private System.Double <stepMultiplier>k__BackingField;
Properties
public System.Int32 fractionDigits { get; set }
public System.Int32 fractionDigits { get; set; }
public System.Double step { get; set }
public System.Double step { get; set; }
public System.Double stepMultiplier { get; set }
public System.Double stepMultiplier { get; set; }
Constructors
protected FloatField
1()`
protected FloatField`1();
Methods
protected virtual WriteProperties(Colossal.UI.Binding.IJsonWriter writer) : System.Void
protected virtual System.Void WriteProperties(Colossal.UI.Binding.IJsonWriter writer);