Game.UI.Widgets.Field`1
Assembly: Game
Namespace: Game.UI.Widgets
Type: class abstract public
Base: Game.UI.Widgets.ReadonlyField<T>
Implements: Game.UI.Widgets.IWidget
, Colossal.UI.Binding.IJsonWritable
, Game.UI.Widgets.IVisibleWidget
, Game.UI.Widgets.IDisableCallback
, Game.UI.Widgets.INamed
, Game.UI.Widgets.ITooltipTarget
, Game.UI.Widgets.IUITagProvider
, Game.UI.Widgets.ISettable
Code
public abstract class Field<T> : Game.UI.Widgets.ReadonlyField<T>, Game.UI.Widgets.IWidget, Colossal.UI.Binding.IJsonWritable, Game.UI.Widgets.IVisibleWidget, Game.UI.Widgets.IDisableCallback, Game.UI.Widgets.INamed, Game.UI.Widgets.ITooltipTarget, Game.UI.Widgets.IUITagProvider, Game.UI.Widgets.ISettable
{
private Colossal.UI.Binding.IReader<T> m_ValueReader;
protected Colossal.UI.Binding.IReader<T> valueReader { protected get; protected set; }
public System.Boolean shouldTriggerValueChangedEvent { get; }
protected Field`1();
public System.Void SetValue(Colossal.UI.Binding.IJsonReader reader);
public virtual System.Void SetValue(T value);
}
Fields
private Colossal.UI.Binding.IReader<T> m_ValueReader
private Colossal.UI.Binding.IReader<T> m_ValueReader;
Properties
protected Colossal.UI.Binding.IReader<T> valueReader { protected get; protected set }
protected Colossal.UI.Binding.IReader<T> valueReader { protected get; protected set; }
public System.Boolean shouldTriggerValueChangedEvent { get }
public System.Boolean shouldTriggerValueChangedEvent { get; }
Constructors
protected Field
1()`
protected Field`1();
Methods
public SetValue(Colossal.UI.Binding.IJsonReader reader) : System.Void
public System.Void SetValue(Colossal.UI.Binding.IJsonReader reader);
public virtual SetValue(T value) : System.Void
public virtual System.Void SetValue(T value);