Game.UI.Widgets.DropdownItem`1
Assembly: Game
Namespace: Game.UI.Widgets
Type: class public
Base: System.Object
Code
public class DropdownItem<T>
{
private T <value>k__BackingField;
private Game.UI.Localization.LocalizedString <displayName>k__BackingField;
private System.Boolean <disabled>k__BackingField;
public T value { get; set; }
public Game.UI.Localization.LocalizedString displayName { get; set; }
public System.Boolean disabled { get; set; }
public DropdownItem`1();
public System.Void Write(Colossal.UI.Binding.IWriter<T> valueWriter, Colossal.UI.Binding.IJsonWriter writer);
}
Fields
private T <value>k__BackingField
private T <value>k__BackingField;
private Game.UI.Localization.LocalizedString <displayName>k__BackingField
private Game.UI.Localization.LocalizedString <displayName>k__BackingField;
private System.Boolean <disabled>k__BackingField
private System.Boolean <disabled>k__BackingField;
Properties
public T value { get; set }
public T value { get; set; }
public Game.UI.Localization.LocalizedString displayName { get; set }
public Game.UI.Localization.LocalizedString displayName { get; set; }
public System.Boolean disabled { get; set }
public System.Boolean disabled { get; set; }
Constructors
public DropdownItem
1()`
public DropdownItem`1();
Methods
public Write(Colossal.UI.Binding.IWriter<T> valueWriter, Colossal.UI.Binding.IJsonWriter writer) : System.Void
public System.Void Write(Colossal.UI.Binding.IWriter<T> valueWriter, Colossal.UI.Binding.IJsonWriter writer);