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Game.UI.Widgets.DropdownItem`1

Assembly: Game
Namespace: Game.UI.Widgets

Type: class public

Base: System.Object

Code

public class DropdownItem<T>
{
    private T <value>k__BackingField;
    private Game.UI.Localization.LocalizedString <displayName>k__BackingField;
    private System.Boolean <disabled>k__BackingField;

    public T value { get; set; }
    public Game.UI.Localization.LocalizedString displayName { get; set; }
    public System.Boolean disabled { get; set; }

    public DropdownItem`1();

    public System.Void Write(Colossal.UI.Binding.IWriter<T> valueWriter, Colossal.UI.Binding.IJsonWriter writer);
}

Fields

  • private T <value>k__BackingField
private T <value>k__BackingField;
  • private Game.UI.Localization.LocalizedString <displayName>k__BackingField
private Game.UI.Localization.LocalizedString <displayName>k__BackingField;
  • private System.Boolean <disabled>k__BackingField
private System.Boolean <disabled>k__BackingField;

Properties

  • public T value { get; set }
public T value { get; set; }
  • public Game.UI.Localization.LocalizedString displayName { get; set }
public Game.UI.Localization.LocalizedString displayName { get; set; }
  • public System.Boolean disabled { get; set }
public System.Boolean disabled { get; set; }

Constructors

  • public DropdownItem1()`
public DropdownItem`1();

Methods

  • public Write(Colossal.UI.Binding.IWriter<T> valueWriter, Colossal.UI.Binding.IJsonWriter writer) : System.Void
public System.Void Write(Colossal.UI.Binding.IWriter<T> valueWriter, Colossal.UI.Binding.IJsonWriter writer);