Game.UI.Widgets.ColorField
Assembly: Game
Namespace: Game.UI.Widgets
Type: class
Base: Field
Summary:
A UI binding field for UnityEngine.Color used by the game's UI/widget system. ColorField exposes two configuration flags — hdr and showAlpha — and writes these flags into a JSON writer when the field's properties are serialized. It integrates with Colossal.UI.Binding's Field
Fields
- No private fields are declared by this class.
This class relies on properties and the behavior provided by its base Fieldimplementation.
Properties
-
public bool hdr { get; set; }
Controls whether the color should be treated as HDR (high dynamic range). When true, the HDR flag is written to the JSON representation by WriteProperties. -
public bool showAlpha { get; set; }
Controls whether the alpha channel should be exposed/shown for the color. When true, the showAlpha flag is written to the JSON representation by WriteProperties.
Constructors
public ColorField()
Default parameterless constructor (implicit). Initialize a new ColorField instance. The class does not declare any custom constructor logic in the source, so default initialization behavior from the CLR applies.
Methods
protected override void WriteProperties(IJsonWriter writer) : System.Void
Overrides Field.WriteProperties to add serialization of the ColorField-specific flags. The method first calls base.WriteProperties(writer) to let the base class serialize common data for Field , then writes two additional properties into the provided IJsonWriter: - "hdr" : the value of the hdr property
- "showAlpha" : the value of the showAlpha property
This ensures that when Field
Usage Example
// Typical usage in a UI widget or initializer for a color input field
var colorField = new Game.UI.Widgets.ColorField {
hdr = true,
showAlpha = true
};
// Set the current value (inherited from Field<Color>)
colorField.Value = UnityEngine.Color.white;
// Note: WriteProperties is protected and is called by the Field<T>/binding infrastructure
// when serializing the field. You normally don't call WriteProperties directly from user code.
// The above configuration ensures "hdr" and "showAlpha" get saved when the field is serialized.