Game.UI.Widgets.Bounds1InputField
Assembly:
Assembly-CSharp (game)
Namespace:
Game.UI.Widgets
Type:
class
Base:
Bounds1Field
Summary:
Bounds1InputField is a thin subclass of Bounds1Field. It declares no additional members and exists mainly as a concrete type/alias that can be used by UI systems, serializers, or prefabs to represent a single-axis bounds input widget. All functionality is inherited from Bounds1Field; extend or override behavior by deriving from this class or modifying Bounds1Field itself.
Fields
- This class declares no private or public fields of its own.
If you need internal state, add fields in a derived class or modify Bounds1Field.
Properties
- This class declares no new properties.
All properties are inherited from Bounds1Field.
Constructors
public Bounds1InputField()
This class has the default parameterless constructor generated by the compiler. Initialization behavior is inherited from Bounds1Field and any Unity lifecycle methods (e.g., Awake, OnEnable) implemented there.
Methods
- This class declares no methods of its own.
Override or extend behavior by implementing methods in a derived class or by overriding virtual methods defined on Bounds1Field.
Usage Example
// Example: attach at runtime
var go = new GameObject("Bounds1InputField");
var input = go.AddComponent<Game.UI.Widgets.Bounds1InputField>();
// Configure or use the component using members inherited from Bounds1Field
// (e.g., set value, register change callbacks) — exact API depends on Bounds1Field.
Notes: - Because this class is effectively an alias for Bounds1Field, check Bounds1Field's documentation to see available properties, events, and methods you can use. - Use this type in prefabs or inspector references when a specific "input field" type is preferred for clarity or tooling.