Skip to content

Game.UI.Widgets.Bounds1InputField

Assembly:
Assembly-CSharp (game)

Namespace:
Game.UI.Widgets

Type:
class

Base:
Bounds1Field

Summary:
Bounds1InputField is a thin subclass of Bounds1Field. It declares no additional members and exists mainly as a concrete type/alias that can be used by UI systems, serializers, or prefabs to represent a single-axis bounds input widget. All functionality is inherited from Bounds1Field; extend or override behavior by deriving from this class or modifying Bounds1Field itself.


Fields

  • This class declares no private or public fields of its own.
    If you need internal state, add fields in a derived class or modify Bounds1Field.

Properties

  • This class declares no new properties.
    All properties are inherited from Bounds1Field.

Constructors

  • public Bounds1InputField()
    This class has the default parameterless constructor generated by the compiler. Initialization behavior is inherited from Bounds1Field and any Unity lifecycle methods (e.g., Awake, OnEnable) implemented there.

Methods

  • This class declares no methods of its own.
    Override or extend behavior by implementing methods in a derived class or by overriding virtual methods defined on Bounds1Field.

Usage Example

// Example: attach at runtime
var go = new GameObject("Bounds1InputField");
var input = go.AddComponent<Game.UI.Widgets.Bounds1InputField>();

// Configure or use the component using members inherited from Bounds1Field
// (e.g., set value, register change callbacks) — exact API depends on Bounds1Field.

Notes: - Because this class is effectively an alias for Bounds1Field, check Bounds1Field's documentation to see available properties, events, and methods you can use. - Use this type in prefabs or inspector references when a specific "input field" type is preferred for clarity or tooling.