Game.UI.Widgets.AnimationCurveField+Bindings
Assembly: Game
Namespace: Game.UI.Widgets
Type: class public
Base: System.Object
Implements: Game.UI.Widgets.IWidgetBindingFactory
Code
public class Bindings : Game.UI.Widgets.IWidgetBindingFactory
{
public Bindings();
public System.Collections.Generic.IEnumerable<Colossal.UI.Binding.IBinding> CreateBindings(System.String group, Colossal.UI.Binding.IReader<Game.UI.Widgets.IWidget> pathResolver, Game.UI.Widgets.ValueChangedCallback onValueChanged);
}
Constructors
public Bindings()
public Bindings();
Methods
public CreateBindings(System.String group, Colossal.UI.Binding.IReader<Game.UI.Widgets.IWidget> pathResolver, Game.UI.Widgets.ValueChangedCallback onValueChanged) : System.Collections.Generic.IEnumerable<Colossal.UI.Binding.IBinding>
public System.Collections.Generic.IEnumerable<Colossal.UI.Binding.IBinding> CreateBindings(System.String group, Colossal.UI.Binding.IReader<Game.UI.Widgets.IWidget> pathResolver, Game.UI.Widgets.ValueChangedCallback onValueChanged);
Nested types
Game.UI.Widgets.AnimationCurveField+Bindings+<>c__DisplayClass0_0
Game.UI.Widgets.AnimationCurveField+Bindings+<CreateBindings>d__0