Game.UI.Unit
Assembly: Assembly-CSharp
Namespace: Game.UI
Type: static class
Base: System.Object
Summary:
A collection of string constants representing unit identifiers used by the game's UI for formatting and localization. These keys indicate how numerical values should be displayed (integer, percentage, length, area, money per month, etc.) and are referenced by UI formatters, localized strings, and widgets when showing values to the player. Use these constants to ensure the UI formatting system selects the correct unit/format and localization entry for a value.
Fields
-
public const string kInteger
Used for whole-number values without fractional parts (e.g., counts, people). -
public const string kIntegerPerMonth
Integer values that represent a per-month rate (e.g., income per month). -
public const string kIntegerPerHour
Integer values representing a per-hour rate. -
public const string kFloatSingleFraction
Floating-point values formatted with a single fractional digit (e.g., 1.2). -
public const string kFloatTwoFractions
Floating-point values formatted with two fractional digits (e.g., 1.23). -
public const string kFloatThreeFractions
Floating-point values formatted with three fractional digits (e.g., 1.234). -
public const string kPercentage
Values shown as percentages without fractional digits (e.g., 50%). -
public const string kPercentageSingleFraction
Percentage values shown with a single fractional digit (e.g., 12.3%). -
public const string kAngle
Angle values (degrees or other angle units as handled by the UI). -
public const string kLength
Length/distance units (meters, kilometers, or localized equivalent). -
public const string kArea
Area units (square meters, hectares, etc., depending on localization). -
public const string kVolume
Volume units (cubic meters, liters, etc., as appropriate). -
public const string kVolumePerMonth
Volume flow or consumption per month. -
public const string kWeight
Weight/mass units. -
public const string kWeightPerCell
Weight value normalized per cell (game-specific). -
public const string kWeightPerMonth
Weight per month. -
public const string kPower
Power units (watts, kilowatts, megawatts depending on UI/localization). -
public const string kEnergy
Energy units (joules, kWh, etc., as handled by the UI). -
public const string kDataRate
Data rate units (bytes/s, KB/s, etc.). -
public const string kDataBytes
Data size in bytes. -
public const string kDataMegabytes
Data size displayed in megabytes. -
public const string kMoney
Monetary values (currency formatting, localized currency symbol). -
public const string kMoneyPerCell
Money normalized per cell. -
public const string kMoneyPerMonth
Money per month (income/expense rate). -
public const string kMoneyPerHour
Money per hour. -
public const string kMoneyPerDistance
Money normalized per distance (game-specific). -
public const string kMoneyPerDistancePerMonth
Money per distance per month. -
public const string kXP
Experience points unit. -
public const string kTemperature
Temperature unit (°C, °F depending on locale). -
public const string kNetElevation
Net elevation values (height units used by the game). -
public const string kScreenFrequency
Screen refresh/frequency unit (Hz). -
public const string kCustom
A generic key for custom unit handling—used when a bespoke or mod-defined unit is required.
Properties
- None.
This static class exposes only constant fields used as identifiers; it does not define properties.
Constructors
- None.
As a static class, Unit has no constructors and cannot be instantiated.
Methods
- None.
Unit only provides string constants; formatting behavior is provided elsewhere in the UI/formatting system.
Usage Example
// Simple concatenation (not localized/units-aware)
float income = 1234.5f;
string text = $"{income} {Game.UI.Unit.kMoneyPerMonth}"; // "1234.5 moneyPerMonth"
// Preferred: use the game's UI formatter/localization system that recognizes these keys.
// Hypothetical example — actual API may differ in the game:
float powerOutput = 2500f;
string formatted = UIFormatter.Format(powerOutput, Game.UI.Unit.kPower); // "2.5 MW" or localized result
myLabel.text = formatted;