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Game.UI.Tooltip.FloatTooltip

Assembly:
Assembly-CSharp

Namespace: Game.UI.Tooltip

Type:
class

Base:
NumberTooltip

Summary:
A concrete, strongly-typed tooltip class for displaying floating-point numbers in the UI. FloatTooltip does not add any new members or behavior; it simply specializes the generic NumberTooltip for T = float so the rest of the codebase or Unity inspector can reference a non-generic type when working with float-valued tooltips. Any formatting, display logic or API is provided by the NumberTooltip base class.


Fields

  • None.
    This class declares no fields of its own. Any fields used for state are inherited from NumberTooltip or higher in the inheritance chain.

Properties

  • None declared.
    All properties come from the base generic NumberTooltip (if any). Use the base-class API for getting/setting values, formatting, visibility, etc.

Constructors

  • Default parameterless constructor (compiler-generated)
    No explicit constructors are declared. For Unity MonoBehaviour-style components, the class is intended to be attached to GameObjects rather than instantiated with new.

Methods

  • None declared.
    All runtime behavior and public API surface (methods like show/hide/update methods, if provided) come from NumberTooltip.

Usage Example

// Typical usage in a Unity context: attach the component to a GameObject and use
// the base class API to set or show a float value. The exact method names depend
// on NumberTooltip<float>'s implementation.

var tooltip = gameObject.AddComponent<Game.UI.Tooltip.FloatTooltip>();

// Use the inherited API to set or display a float value. Example method names
// will vary (e.g., SetValue, Show, UpdateNumber); replace with the actual base-class methods:
// tooltip.SetValue(3.1415f);
// tooltip.Show();