Game.UI.Thumbnails.ThumbnailCache+ThumbnailKey
Assembly: Game
Namespace: Game.UI.Thumbnails
Type: struct sealed public
Base: System.ValueType
Implements: System.IEquatable<Game.UI.Thumbnails.ThumbnailCache+ThumbnailKey>
Attributes: IsReadOnly
Code
public sealed struct ThumbnailKey : System.IEquatable<Game.UI.Thumbnails.ThumbnailCache+ThumbnailKey>
{
private readonly System.String <name>k__BackingField;
private readonly System.Int32 <width>k__BackingField;
private readonly System.Int32 <height>k__BackingField;
public System.String name { get; }
public System.Int32 width { get; }
public System.Int32 height { get; }
public ThumbnailKey(System.String name, System.Int32 width, System.Int32 height);
public virtual System.Boolean Equals(System.Object obj);
public System.Boolean Equals(Game.UI.Thumbnails.ThumbnailCache+ThumbnailKey other);
public virtual System.Int32 GetHashCode();
public virtual System.String ToString();
}
Fields
private readonly System.String <name>k__BackingField
private readonly System.String <name>k__BackingField;
private readonly System.Int32 <width>k__BackingField
private readonly System.Int32 <width>k__BackingField;
private readonly System.Int32 <height>k__BackingField
private readonly System.Int32 <height>k__BackingField;
Properties
public System.String name { get }
public System.String name { get; }
public System.Int32 width { get }
public System.Int32 width { get; }
public System.Int32 height { get }
public System.Int32 height { get; }
Constructors
public ThumbnailKey(System.String name, System.Int32 width, System.Int32 height)
public ThumbnailKey(System.String name, System.Int32 width, System.Int32 height);
Methods
public virtual Equals(System.Object obj) : System.Boolean
public virtual System.Boolean Equals(System.Object obj);
public Equals(Game.UI.Thumbnails.ThumbnailCache+ThumbnailKey other) : System.Boolean
public System.Boolean Equals(Game.UI.Thumbnails.ThumbnailCache+ThumbnailKey other);
public virtual GetHashCode() : System.Int32
public virtual System.Int32 GetHashCode();
public virtual ToString() : System.String
public virtual System.String ToString();