Game.UI.Thumbnails.ThumbnailCache+ThumbnailInfo
Assembly: Game
Namespace: Game.UI.Thumbnails
Type: class public
Base: System.Object
Implements: System.IEquatable<Game.UI.Thumbnails.ThumbnailCache+ThumbnailInfo>
Code
public class ThumbnailInfo : System.IEquatable<Game.UI.Thumbnails.ThumbnailCache+ThumbnailInfo>
{
public System.Object baseObjectRef;
public UnityEngine.Camera camera;
public Colossal.IO.AssetDatabase.AtlasFrame atlasFrame;
public UnityEngine.Rect region;
public Game.UI.Thumbnails.ThumbnailCache+Status status;
public ThumbnailInfo();
public virtual System.Boolean Equals(System.Object obj);
public System.Boolean Equals(Game.UI.Thumbnails.ThumbnailCache+ThumbnailInfo other);
public virtual System.Int32 GetHashCode();
}
Fields
public System.Object baseObjectRef
public System.Object baseObjectRef;
public UnityEngine.Camera camera
public UnityEngine.Camera camera;
public Colossal.IO.AssetDatabase.AtlasFrame atlasFrame
public Colossal.IO.AssetDatabase.AtlasFrame atlasFrame;
public UnityEngine.Rect region
public UnityEngine.Rect region;
public Game.UI.Thumbnails.ThumbnailCache+Status status
public Game.UI.Thumbnails.ThumbnailCache+Status status;
Constructors
public ThumbnailInfo()
public ThumbnailInfo();
Methods
public virtual Equals(System.Object obj) : System.Boolean
public virtual System.Boolean Equals(System.Object obj);
public Equals(Game.UI.Thumbnails.ThumbnailCache+ThumbnailInfo other) : System.Boolean
public System.Boolean Equals(Game.UI.Thumbnails.ThumbnailCache+ThumbnailInfo other);
public virtual GetHashCode() : System.Int32
public virtual System.Int32 GetHashCode();