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Game.UI.Thumbnails.ThumbnailCache+ThumbnailInfo

Assembly: Game
Namespace: Game.UI.Thumbnails

Type: class public

Base: System.Object
Implements: System.IEquatable<Game.UI.Thumbnails.ThumbnailCache+ThumbnailInfo>

Code

public class ThumbnailInfo : System.IEquatable<Game.UI.Thumbnails.ThumbnailCache+ThumbnailInfo>
{
    public System.Object baseObjectRef;
    public UnityEngine.Camera camera;
    public Colossal.IO.AssetDatabase.AtlasFrame atlasFrame;
    public UnityEngine.Rect region;
    public Game.UI.Thumbnails.ThumbnailCache+Status status;

    public ThumbnailInfo();

    public virtual System.Boolean Equals(System.Object obj);
    public System.Boolean Equals(Game.UI.Thumbnails.ThumbnailCache+ThumbnailInfo other);
    public virtual System.Int32 GetHashCode();
}

Fields

  • public System.Object baseObjectRef
public System.Object baseObjectRef;
  • public UnityEngine.Camera camera
public UnityEngine.Camera camera;
  • public Colossal.IO.AssetDatabase.AtlasFrame atlasFrame
public Colossal.IO.AssetDatabase.AtlasFrame atlasFrame;
  • public UnityEngine.Rect region
public UnityEngine.Rect region;
  • public Game.UI.Thumbnails.ThumbnailCache+Status status
public Game.UI.Thumbnails.ThumbnailCache+Status status;

Constructors

  • public ThumbnailInfo()
public ThumbnailInfo();

Methods

  • public virtual Equals(System.Object obj) : System.Boolean
public virtual System.Boolean Equals(System.Object obj);
  • public Equals(Game.UI.Thumbnails.ThumbnailCache+ThumbnailInfo other) : System.Boolean
public System.Boolean Equals(Game.UI.Thumbnails.ThumbnailCache+ThumbnailInfo other);
  • public virtual GetHashCode() : System.Int32
public virtual System.Int32 GetHashCode();