Skip to content

Game.UI.Thumbnails.ThumbnailCache+Status

Assembly: Game
Namespace: Game.UI.Thumbnails

Type: enum sealed public

Base: System.Enum
Implements: System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible

Code

public sealed enum Status : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
    public System.Int32 value__;
    public static const Game.UI.Thumbnails.ThumbnailCache+Status Ready;
    public static const Game.UI.Thumbnails.ThumbnailCache+Status Pending;
    public static const Game.UI.Thumbnails.ThumbnailCache+Status Unavailable;
    public static const Game.UI.Thumbnails.ThumbnailCache+Status Refresh;

}

Fields

  • public System.Int32 value__
public System.Int32 value__;
  • public static const Game.UI.Thumbnails.ThumbnailCache+Status Ready
public static const Game.UI.Thumbnails.ThumbnailCache+Status Ready;
  • public static const Game.UI.Thumbnails.ThumbnailCache+Status Pending
public static const Game.UI.Thumbnails.ThumbnailCache+Status Pending;
  • public static const Game.UI.Thumbnails.ThumbnailCache+Status Unavailable
public static const Game.UI.Thumbnails.ThumbnailCache+Status Unavailable;
  • public static const Game.UI.Thumbnails.ThumbnailCache+Status Refresh
public static const Game.UI.Thumbnails.ThumbnailCache+Status Refresh;