Game.UI.Thumbnails.ThumbnailCache+Status
Assembly: Game
Namespace: Game.UI.Thumbnails
Type: enum sealed public
Base: System.Enum
Implements: System.IComparable
, System.ISpanFormattable
, System.IFormattable
, System.IConvertible
Code
public sealed enum Status : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
public System.Int32 value__;
public static const Game.UI.Thumbnails.ThumbnailCache+Status Ready;
public static const Game.UI.Thumbnails.ThumbnailCache+Status Pending;
public static const Game.UI.Thumbnails.ThumbnailCache+Status Unavailable;
public static const Game.UI.Thumbnails.ThumbnailCache+Status Refresh;
}
Fields
public System.Int32 value__
public System.Int32 value__;
public static const Game.UI.Thumbnails.ThumbnailCache+Status Ready
public static const Game.UI.Thumbnails.ThumbnailCache+Status Ready;
public static const Game.UI.Thumbnails.ThumbnailCache+Status Pending
public static const Game.UI.Thumbnails.ThumbnailCache+Status Pending;
public static const Game.UI.Thumbnails.ThumbnailCache+Status Unavailable
public static const Game.UI.Thumbnails.ThumbnailCache+Status Unavailable;
public static const Game.UI.Thumbnails.ThumbnailCache+Status Refresh
public static const Game.UI.Thumbnails.ThumbnailCache+Status Refresh;