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Game.UI.InputActionBindings+ActionState+State

Assembly: Game
Namespace: Game.UI

Type: enum sealed public

Base: System.Enum
Implements: System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible

Code

public sealed enum State : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
    public System.Int32 value__;
    public static const Game.UI.InputActionBindings+ActionState+State Enabled;
    public static const Game.UI.InputActionBindings+ActionState+State Disabled;
    public static const Game.UI.InputActionBindings+ActionState+State DisabledNoConsumer;
    public static const Game.UI.InputActionBindings+ActionState+State DisabledNotSet;
    public static const Game.UI.InputActionBindings+ActionState+State DisabledMaskMismatch;
    public static const Game.UI.InputActionBindings+ActionState+State DisabledConflict;
    public static const Game.UI.InputActionBindings+ActionState+State DisabledDuplicate;

}

Fields

  • public System.Int32 value__
public System.Int32 value__;
  • public static const Game.UI.InputActionBindings+ActionState+State Enabled
public static const Game.UI.InputActionBindings+ActionState+State Enabled;
  • public static const Game.UI.InputActionBindings+ActionState+State Disabled
public static const Game.UI.InputActionBindings+ActionState+State Disabled;
  • public static const Game.UI.InputActionBindings+ActionState+State DisabledNoConsumer
public static const Game.UI.InputActionBindings+ActionState+State DisabledNoConsumer;
  • public static const Game.UI.InputActionBindings+ActionState+State DisabledNotSet
public static const Game.UI.InputActionBindings+ActionState+State DisabledNotSet;
  • public static const Game.UI.InputActionBindings+ActionState+State DisabledMaskMismatch
public static const Game.UI.InputActionBindings+ActionState+State DisabledMaskMismatch;
  • public static const Game.UI.InputActionBindings+ActionState+State DisabledConflict
public static const Game.UI.InputActionBindings+ActionState+State DisabledConflict;
  • public static const Game.UI.InputActionBindings+ActionState+State DisabledDuplicate
public static const Game.UI.InputActionBindings+ActionState+State DisabledDuplicate;