Game.UI.InputActionBindings+ActionState+State
Assembly: Game
Namespace: Game.UI
Type: enum sealed public
Base: System.Enum
Implements: System.IComparable
, System.ISpanFormattable
, System.IFormattable
, System.IConvertible
Code
public sealed enum State : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
public System.Int32 value__;
public static const Game.UI.InputActionBindings+ActionState+State Enabled;
public static const Game.UI.InputActionBindings+ActionState+State Disabled;
public static const Game.UI.InputActionBindings+ActionState+State DisabledNoConsumer;
public static const Game.UI.InputActionBindings+ActionState+State DisabledNotSet;
public static const Game.UI.InputActionBindings+ActionState+State DisabledMaskMismatch;
public static const Game.UI.InputActionBindings+ActionState+State DisabledConflict;
public static const Game.UI.InputActionBindings+ActionState+State DisabledDuplicate;
}
Fields
public System.Int32 value__
public System.Int32 value__;
public static const Game.UI.InputActionBindings+ActionState+State Enabled
public static const Game.UI.InputActionBindings+ActionState+State Enabled;
public static const Game.UI.InputActionBindings+ActionState+State Disabled
public static const Game.UI.InputActionBindings+ActionState+State Disabled;
public static const Game.UI.InputActionBindings+ActionState+State DisabledNoConsumer
public static const Game.UI.InputActionBindings+ActionState+State DisabledNoConsumer;
public static const Game.UI.InputActionBindings+ActionState+State DisabledNotSet
public static const Game.UI.InputActionBindings+ActionState+State DisabledNotSet;
public static const Game.UI.InputActionBindings+ActionState+State DisabledMaskMismatch
public static const Game.UI.InputActionBindings+ActionState+State DisabledMaskMismatch;
public static const Game.UI.InputActionBindings+ActionState+State DisabledConflict
public static const Game.UI.InputActionBindings+ActionState+State DisabledConflict;
public static const Game.UI.InputActionBindings+ActionState+State DisabledDuplicate
public static const Game.UI.InputActionBindings+ActionState+State DisabledDuplicate;