Game.UI.NameSystem+Name
Assembly: Game
Namespace: Game.UI
Type: struct sealed public
Base: System.ValueType
Implements: Colossal.UI.Binding.IJsonWritable
, Colossal.Serialization.Entities.ISerializable
Code
public sealed struct Name : Colossal.UI.Binding.IJsonWritable, Colossal.Serialization.Entities.ISerializable
{
private Game.UI.NameSystem+NameType m_NameType;
private System.String m_NameID;
private System.String[] m_NameArgs;
private System.Void BindCustomName(Colossal.UI.Binding.IJsonWriter writer);
private System.Void BindFormattedName(Colossal.UI.Binding.IJsonWriter writer);
private System.Void BindLocalizedName(Colossal.UI.Binding.IJsonWriter writer);
public static Game.UI.NameSystem+Name CustomName(System.String name);
public System.Void Deserialize<TReader>(TReader reader);
public static Game.UI.NameSystem+Name FormattedName(System.String nameID, System.String[] args);
public static Game.UI.NameSystem+Name LocalizedName(System.String nameID);
public System.Void Serialize<TWriter>(TWriter writer);
public System.Void Write(Colossal.UI.Binding.IJsonWriter writer);
}
Fields
private Game.UI.NameSystem+NameType m_NameType
private Game.UI.NameSystem+NameType m_NameType;
private System.String m_NameID
private System.String m_NameID;
private System.String[] m_NameArgs
private System.String[] m_NameArgs;
Methods
private BindCustomName(Colossal.UI.Binding.IJsonWriter writer) : System.Void
private System.Void BindCustomName(Colossal.UI.Binding.IJsonWriter writer);
private BindFormattedName(Colossal.UI.Binding.IJsonWriter writer) : System.Void
private System.Void BindFormattedName(Colossal.UI.Binding.IJsonWriter writer);
private BindLocalizedName(Colossal.UI.Binding.IJsonWriter writer) : System.Void
private System.Void BindLocalizedName(Colossal.UI.Binding.IJsonWriter writer);
public static CustomName(System.String name) : Game.UI.NameSystem+Name
public static Game.UI.NameSystem+Name CustomName(System.String name);
public Deserialize<TReader>(TReader reader) : System.Void
public System.Void Deserialize<TReader>(TReader reader);
public static FormattedName(System.String nameID, System.String[] args) : Game.UI.NameSystem+Name
public static Game.UI.NameSystem+Name FormattedName(System.String nameID, System.String[] args);
public static LocalizedName(System.String nameID) : Game.UI.NameSystem+Name
public static Game.UI.NameSystem+Name LocalizedName(System.String nameID);
public Serialize<TWriter>(TWriter writer) : System.Void
public System.Void Serialize<TWriter>(TWriter writer);
public Write(Colossal.UI.Binding.IJsonWriter writer) : System.Void
public System.Void Write(Colossal.UI.Binding.IJsonWriter writer);