Game.UI.Menu.OptionsUISystem+UnitSettings
Assembly: Game
Namespace: Game.UI.Menu
Type: struct sealed public
Base: System.ValueType
Implements: Colossal.UI.Binding.IJsonWritable
, System.IEquatable<Game.UI.Menu.OptionsUISystem+UnitSettings>
Code
public sealed struct UnitSettings : Colossal.UI.Binding.IJsonWritable, System.IEquatable<Game.UI.Menu.OptionsUISystem+UnitSettings>
{
public Game.Settings.InterfaceSettings+TimeFormat timeFormat;
public Game.Settings.InterfaceSettings+TemperatureUnit temperatureUnit;
public Game.Settings.InterfaceSettings+UnitSystem unitSystem;
public UnitSettings(Game.Settings.InterfaceSettings settings);
public System.Boolean Equals(Game.UI.Menu.OptionsUISystem+UnitSettings other);
public virtual System.Boolean Equals(System.Object obj);
public virtual System.Int32 GetHashCode();
public System.Void Write(Colossal.UI.Binding.IJsonWriter writer);
}
Fields
public Game.Settings.InterfaceSettings+TimeFormat timeFormat
public Game.Settings.InterfaceSettings+TimeFormat timeFormat;
public Game.Settings.InterfaceSettings+TemperatureUnit temperatureUnit
public Game.Settings.InterfaceSettings+TemperatureUnit temperatureUnit;
public Game.Settings.InterfaceSettings+UnitSystem unitSystem
public Game.Settings.InterfaceSettings+UnitSystem unitSystem;
Constructors
public UnitSettings(Game.Settings.InterfaceSettings settings)
public UnitSettings(Game.Settings.InterfaceSettings settings);
Methods
public Equals(Game.UI.Menu.OptionsUISystem+UnitSettings other) : System.Boolean
public System.Boolean Equals(Game.UI.Menu.OptionsUISystem+UnitSettings other);
public virtual Equals(System.Object obj) : System.Boolean
public virtual System.Boolean Equals(System.Object obj);
public virtual GetHashCode() : System.Int32
public virtual System.Int32 GetHashCode();
public Write(Colossal.UI.Binding.IJsonWriter writer) : System.Void
public System.Void Write(Colossal.UI.Binding.IJsonWriter writer);