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Game.UI.Menu.AutomaticSettings+SettingTabData

Assembly: Game
Namespace: Game.UI.Menu

Type: class public

Base: System.Object

Code

public class SettingTabData
{
    private readonly System.String <id>k__BackingField;
    private readonly Game.UI.Menu.AutomaticSettings+SettingPageData <pageData>k__BackingField;
    private readonly System.Collections.Generic.List<Game.UI.Menu.AutomaticSettings+SettingItemData> m_Items;

    public System.String id { get; }
    public Game.UI.Menu.AutomaticSettings+SettingPageData pageData { get; }
    public System.Collections.Generic.IEnumerable<Game.UI.Menu.AutomaticSettings+SettingItemData> items { get; }

    public SettingTabData(System.String id, Game.UI.Menu.AutomaticSettings+SettingPageData pageData);

    public System.Void AddItem(Game.UI.Menu.AutomaticSettings+SettingItemData item);
    public Game.UI.Menu.OptionsUISystem+Section BuildTab(Game.UI.Menu.OptionsUISystem+Page page);
    public System.Void InsertItem(Game.UI.Menu.AutomaticSettings+SettingItemData item, System.Int32 index);
}

Fields

  • private readonly System.String <id>k__BackingField
private readonly System.String <id>k__BackingField;
  • private readonly Game.UI.Menu.AutomaticSettings+SettingPageData <pageData>k__BackingField
private readonly Game.UI.Menu.AutomaticSettings+SettingPageData <pageData>k__BackingField;
  • private readonly System.Collections.Generic.List<Game.UI.Menu.AutomaticSettings+SettingItemData> m_Items
private readonly System.Collections.Generic.List<Game.UI.Menu.AutomaticSettings+SettingItemData> m_Items;

Properties

  • public System.String id { get }
public System.String id { get; }
  • public Game.UI.Menu.AutomaticSettings+SettingPageData pageData { get }
public Game.UI.Menu.AutomaticSettings+SettingPageData pageData { get; }
  • public System.Collections.Generic.IEnumerable<Game.UI.Menu.AutomaticSettings+SettingItemData> items { get }
public System.Collections.Generic.IEnumerable<Game.UI.Menu.AutomaticSettings+SettingItemData> items { get; }

Constructors

  • public SettingTabData(System.String id, Game.UI.Menu.AutomaticSettings+SettingPageData pageData)
public SettingTabData(System.String id, Game.UI.Menu.AutomaticSettings+SettingPageData pageData);

Methods

  • public AddItem(Game.UI.Menu.AutomaticSettings+SettingItemData item) : System.Void
public System.Void AddItem(Game.UI.Menu.AutomaticSettings+SettingItemData item);
  • public BuildTab(Game.UI.Menu.OptionsUISystem+Page page) : Game.UI.Menu.OptionsUISystem+Section
public Game.UI.Menu.OptionsUISystem+Section BuildTab(Game.UI.Menu.OptionsUISystem+Page page);
  • public InsertItem(Game.UI.Menu.AutomaticSettings+SettingItemData item, System.Int32 index) : System.Void
public System.Void InsertItem(Game.UI.Menu.AutomaticSettings+SettingItemData item, System.Int32 index);