Game.UI.Menu.AutomaticSettings+SettingTabData
Assembly: Game
Namespace: Game.UI.Menu
Type: class public
Base: System.Object
Code
public class SettingTabData
{
private readonly System.String <id>k__BackingField;
private readonly Game.UI.Menu.AutomaticSettings+SettingPageData <pageData>k__BackingField;
private readonly System.Collections.Generic.List<Game.UI.Menu.AutomaticSettings+SettingItemData> m_Items;
public System.String id { get; }
public Game.UI.Menu.AutomaticSettings+SettingPageData pageData { get; }
public System.Collections.Generic.IEnumerable<Game.UI.Menu.AutomaticSettings+SettingItemData> items { get; }
public SettingTabData(System.String id, Game.UI.Menu.AutomaticSettings+SettingPageData pageData);
public System.Void AddItem(Game.UI.Menu.AutomaticSettings+SettingItemData item);
public Game.UI.Menu.OptionsUISystem+Section BuildTab(Game.UI.Menu.OptionsUISystem+Page page);
public System.Void InsertItem(Game.UI.Menu.AutomaticSettings+SettingItemData item, System.Int32 index);
}
Fields
private readonly System.String <id>k__BackingField
private readonly System.String <id>k__BackingField;
private readonly Game.UI.Menu.AutomaticSettings+SettingPageData <pageData>k__BackingField
private readonly Game.UI.Menu.AutomaticSettings+SettingPageData <pageData>k__BackingField;
private readonly System.Collections.Generic.List<Game.UI.Menu.AutomaticSettings+SettingItemData> m_Items
private readonly System.Collections.Generic.List<Game.UI.Menu.AutomaticSettings+SettingItemData> m_Items;
Properties
public System.String id { get }
public System.String id { get; }
public Game.UI.Menu.AutomaticSettings+SettingPageData pageData { get }
public Game.UI.Menu.AutomaticSettings+SettingPageData pageData { get; }
public System.Collections.Generic.IEnumerable<Game.UI.Menu.AutomaticSettings+SettingItemData> items { get }
public System.Collections.Generic.IEnumerable<Game.UI.Menu.AutomaticSettings+SettingItemData> items { get; }
Constructors
public SettingTabData(System.String id, Game.UI.Menu.AutomaticSettings+SettingPageData pageData)
public SettingTabData(System.String id, Game.UI.Menu.AutomaticSettings+SettingPageData pageData);
Methods
public AddItem(Game.UI.Menu.AutomaticSettings+SettingItemData item) : System.Void
public System.Void AddItem(Game.UI.Menu.AutomaticSettings+SettingItemData item);
public BuildTab(Game.UI.Menu.OptionsUISystem+Page page) : Game.UI.Menu.OptionsUISystem+Section
public Game.UI.Menu.OptionsUISystem+Section BuildTab(Game.UI.Menu.OptionsUISystem+Page page);
public InsertItem(Game.UI.Menu.AutomaticSettings+SettingItemData item, System.Int32 index) : System.Void
public System.Void InsertItem(Game.UI.Menu.AutomaticSettings+SettingItemData item, System.Int32 index);