Game.UI.Menu.MenuHelpers+SaveGamePreviewSettings
Assembly: Game
Namespace: Game.UI.Menu
Type: class public
Base: System.Object
Code
public class SaveGamePreviewSettings
{
private System.Boolean <stylized>k__BackingField;
private System.Single <stylizedRadius>k__BackingField;
private Colossal.IO.AssetDatabase.TextureAsset <overlayImage>k__BackingField;
public System.Boolean stylized { get; set; }
public System.Single stylizedRadius { get; set; }
public Colossal.IO.AssetDatabase.TextureAsset overlayImage { get; set; }
public SaveGamePreviewSettings();
public System.Void FromUri(Colossal.UI.UrlQuery query);
public System.Void SetDefaults();
public System.String ToUri();
}
Fields
private System.Boolean <stylized>k__BackingField
private System.Boolean <stylized>k__BackingField;
private System.Single <stylizedRadius>k__BackingField
private System.Single <stylizedRadius>k__BackingField;
private Colossal.IO.AssetDatabase.TextureAsset <overlayImage>k__BackingField
private Colossal.IO.AssetDatabase.TextureAsset <overlayImage>k__BackingField;
Properties
public System.Boolean stylized { get; set }
public System.Boolean stylized { get; set; }
public System.Single stylizedRadius { get; set }
public System.Single stylizedRadius { get; set; }
public Colossal.IO.AssetDatabase.TextureAsset overlayImage { get; set }
public Colossal.IO.AssetDatabase.TextureAsset overlayImage { get; set; }
Constructors
public SaveGamePreviewSettings()
public SaveGamePreviewSettings();
Methods
public FromUri(Colossal.UI.UrlQuery query) : System.Void
public System.Void FromUri(Colossal.UI.UrlQuery query);
public SetDefaults() : System.Void
public System.Void SetDefaults();
public ToUri() : System.String
public System.String ToUri();