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Game.UI.Menu.MenuHelpers+SaveGamePreviewSettings

Assembly: Game
Namespace: Game.UI.Menu

Type: class public

Base: System.Object

Code

public class SaveGamePreviewSettings
{
    private System.Boolean <stylized>k__BackingField;
    private System.Single <stylizedRadius>k__BackingField;
    private Colossal.IO.AssetDatabase.TextureAsset <overlayImage>k__BackingField;

    public System.Boolean stylized { get; set; }
    public System.Single stylizedRadius { get; set; }
    public Colossal.IO.AssetDatabase.TextureAsset overlayImage { get; set; }

    public SaveGamePreviewSettings();

    public System.Void FromUri(Colossal.UI.UrlQuery query);
    public System.Void SetDefaults();
    public System.String ToUri();
}

Fields

  • private System.Boolean <stylized>k__BackingField
private System.Boolean <stylized>k__BackingField;
  • private System.Single <stylizedRadius>k__BackingField
private System.Single <stylizedRadius>k__BackingField;
  • private Colossal.IO.AssetDatabase.TextureAsset <overlayImage>k__BackingField
private Colossal.IO.AssetDatabase.TextureAsset <overlayImage>k__BackingField;

Properties

  • public System.Boolean stylized { get; set }
public System.Boolean stylized { get; set; }
  • public System.Single stylizedRadius { get; set }
public System.Single stylizedRadius { get; set; }
  • public Colossal.IO.AssetDatabase.TextureAsset overlayImage { get; set }
public Colossal.IO.AssetDatabase.TextureAsset overlayImage { get; set; }

Constructors

  • public SaveGamePreviewSettings()
public SaveGamePreviewSettings();

Methods

  • public FromUri(Colossal.UI.UrlQuery query) : System.Void
public System.Void FromUri(Colossal.UI.UrlQuery query);
  • public SetDefaults() : System.Void
public System.Void SetDefaults();
  • public ToUri() : System.String
public System.String ToUri();