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Game.UI.Menu.AutomaticSettings+ProxyProperty

Assembly: Game
Namespace: Game.UI.Menu

Type: class public

Base: System.Object
Implements: Game.UI.Menu.AutomaticSettings+IProxyProperty

Code

public class ProxyProperty : Game.UI.Menu.AutomaticSettings+IProxyProperty
{
    private readonly System.Reflection.PropertyInfo <property>k__BackingField;

    public System.Reflection.PropertyInfo property { get; }
    public System.Boolean canRead { get; }
    public System.Boolean canWrite { get; }
    public System.String name { get; }
    public System.Type propertyType { get; }
    public System.Type declaringType { get; }

    public ProxyProperty(System.Reflection.PropertyInfo property);

    public T GetAttribute<T>(System.Boolean inherit);
    public System.Collections.Generic.IEnumerable<T> GetAttributes<T>(System.Boolean inherit);
    public System.Object GetValue(System.Object obj);
    public System.Boolean HasAttribute<T>(System.Boolean inherit);
    public System.Void SetValue(System.Object obj, System.Object value);
    public System.Boolean TryGetAttribute<T>(T& attribute, System.Boolean inherit);
}

Fields

  • private readonly System.Reflection.PropertyInfo <property>k__BackingField
private readonly System.Reflection.PropertyInfo <property>k__BackingField;

Properties

  • public System.Reflection.PropertyInfo property { get }
public System.Reflection.PropertyInfo property { get; }
  • public System.Boolean canRead { get }
public System.Boolean canRead { get; }
  • public System.Boolean canWrite { get }
public System.Boolean canWrite { get; }
  • public System.String name { get }
public System.String name { get; }
  • public System.Type propertyType { get }
public System.Type propertyType { get; }
  • public System.Type declaringType { get }
public System.Type declaringType { get; }

Constructors

  • public ProxyProperty(System.Reflection.PropertyInfo property)
public ProxyProperty(System.Reflection.PropertyInfo property);

Methods

  • public GetAttribute<T>(System.Boolean inherit = False) : T
public T GetAttribute<T>(System.Boolean inherit);
  • public GetAttributes<T>(System.Boolean inherit = False) : System.Collections.Generic.IEnumerable<T>
public System.Collections.Generic.IEnumerable<T> GetAttributes<T>(System.Boolean inherit);
  • public GetValue(System.Object obj) : System.Object
public System.Object GetValue(System.Object obj);
  • public HasAttribute<T>(System.Boolean inherit = False) : System.Boolean
public System.Boolean HasAttribute<T>(System.Boolean inherit);
  • public SetValue(System.Object obj, System.Object value) : System.Void
public System.Void SetValue(System.Object obj, System.Object value);
  • public TryGetAttribute<T>(T& attribute, System.Boolean inherit = False) : System.Boolean
public System.Boolean TryGetAttribute<T>(T& attribute, System.Boolean inherit);