Skip to content

Game.UI.Menu.OptionsUISystem+Page

Assembly: Game
Namespace: Game.UI.Menu

Type: class public

Base: System.Object
Implements: Colossal.UI.Binding.IJsonWritable

Attributes: DebuggerDisplay

Code

public class Page : Colossal.UI.Binding.IJsonWritable
{
    private System.Boolean <builtIn>k__BackingField;
    private System.Boolean <warning>k__BackingField;
    private System.String <id>k__BackingField;
    private System.Int32 <index>k__BackingField;
    private System.Boolean <beta>k__BackingField;
    private System.Func<System.Boolean> <warningGetter>k__BackingField;
    private readonly System.Collections.Generic.List<Game.UI.Menu.OptionsUISystem+Section> <sections>k__BackingField;

    internal System.Boolean builtIn { internal get; internal set; }
    public System.Boolean warning { get; private set; }
    public System.String id { get; set; }
    public System.Int32 index { get; set; }
    public System.Boolean beta { get; set; }
    public System.Func<System.Boolean> warningGetter { get; set; }
    public System.Collections.Generic.List<Game.UI.Menu.OptionsUISystem+Section> sections { get; }
    public System.Collections.ObjectModel.ReadOnlyCollection<Game.UI.Menu.OptionsUISystem+Section> visibleSections { get; }

    public Page();

    public System.Boolean UpdateNameAndDescription(System.Boolean isAdvanced);
    public System.Boolean UpdateVisibility(System.Boolean isAdvanced);
    public System.Boolean UpdateWarning(System.Boolean isAdvanced);
    public System.Void Write(Colossal.UI.Binding.IJsonWriter writer);
}

Fields

  • private System.Boolean <builtIn>k__BackingField
private System.Boolean <builtIn>k__BackingField;
  • private System.Boolean <warning>k__BackingField
private System.Boolean <warning>k__BackingField;
  • private System.String <id>k__BackingField
private System.String <id>k__BackingField;
  • private System.Int32 <index>k__BackingField
private System.Int32 <index>k__BackingField;
  • private System.Boolean <beta>k__BackingField
private System.Boolean <beta>k__BackingField;
  • private System.Func<System.Boolean> <warningGetter>k__BackingField
private System.Func<System.Boolean> <warningGetter>k__BackingField;
  • private readonly System.Collections.Generic.List<Game.UI.Menu.OptionsUISystem+Section> <sections>k__BackingField
private readonly System.Collections.Generic.List<Game.UI.Menu.OptionsUISystem+Section> <sections>k__BackingField;

Properties

  • internal System.Boolean builtIn { internal get; internal set }
internal System.Boolean builtIn { internal get; internal set; }
  • public System.Boolean warning { get; private set }
public System.Boolean warning { get; private set; }
  • public System.String id { get; set }
public System.String id { get; set; }
  • public System.Int32 index { get; set }
public System.Int32 index { get; set; }
  • public System.Boolean beta { get; set }
public System.Boolean beta { get; set; }
  • public System.Func<System.Boolean> warningGetter { get; set }
public System.Func<System.Boolean> warningGetter { get; set; }
  • public System.Collections.Generic.List<Game.UI.Menu.OptionsUISystem+Section> sections { get }
public System.Collections.Generic.List<Game.UI.Menu.OptionsUISystem+Section> sections { get; }
  • public System.Collections.ObjectModel.ReadOnlyCollection<Game.UI.Menu.OptionsUISystem+Section> visibleSections { get }
public System.Collections.ObjectModel.ReadOnlyCollection<Game.UI.Menu.OptionsUISystem+Section> visibleSections { get; }

Constructors

  • public Page()
public Page();

Methods

  • public UpdateNameAndDescription(System.Boolean isAdvanced) : System.Boolean
public System.Boolean UpdateNameAndDescription(System.Boolean isAdvanced);
  • public UpdateVisibility(System.Boolean isAdvanced) : System.Boolean
public System.Boolean UpdateVisibility(System.Boolean isAdvanced);
  • public UpdateWarning(System.Boolean isAdvanced) : System.Boolean
public System.Boolean UpdateWarning(System.Boolean isAdvanced);
  • public Write(Colossal.UI.Binding.IJsonWriter writer) : System.Void
public System.Void Write(Colossal.UI.Binding.IJsonWriter writer);

Nested types

  • Game.UI.Menu.OptionsUISystem+Page+<>c