Game.UI.Menu.ParadoxBindings+MessageDialog
Assembly: Game
Namespace: Game.UI.Menu
Type: class abstract public
Base: Game.UI.Menu.ParadoxBindings+ParadoxDialog
Implements: Colossal.UI.Binding.IJsonWritable
Code
public abstract class MessageDialog : Game.UI.Menu.ParadoxBindings+ParadoxDialog, Colossal.UI.Binding.IJsonWritable
{
public readonly System.String icon;
public readonly System.String titleId;
public readonly System.String messageId;
public readonly System.Collections.Generic.Dictionary<System.String, System.String> messageArgs;
protected MessageDialog(System.String icon, System.String titleId, System.String messageId, System.Collections.Generic.Dictionary<System.String, System.String> messageArgs);
public virtual System.Void Write(Colossal.UI.Binding.IJsonWriter writer);
}
Fields
public readonly System.String icon
public readonly System.String icon;
public readonly System.String titleId
public readonly System.String titleId;
public readonly System.String messageId
public readonly System.String messageId;
public readonly System.Collections.Generic.Dictionary<System.String, System.String> messageArgs
public readonly System.Collections.Generic.Dictionary<System.String, System.String> messageArgs;
Constructors
protected MessageDialog(System.String icon, System.String titleId, System.String messageId, System.Collections.Generic.Dictionary<System.String, System.String> messageArgs)
protected MessageDialog(System.String icon, System.String titleId, System.String messageId, System.Collections.Generic.Dictionary<System.String, System.String> messageArgs);
Methods
public virtual Write(Colossal.UI.Binding.IJsonWriter writer) : System.Void
public virtual System.Void Write(Colossal.UI.Binding.IJsonWriter writer);