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Game.UI.Menu.ParadoxBindings+MessageDialog

Assembly: Game
Namespace: Game.UI.Menu

Type: class abstract public

Base: Game.UI.Menu.ParadoxBindings+ParadoxDialog
Implements: Colossal.UI.Binding.IJsonWritable

Code

public abstract class MessageDialog : Game.UI.Menu.ParadoxBindings+ParadoxDialog, Colossal.UI.Binding.IJsonWritable
{
    public readonly System.String icon;
    public readonly System.String titleId;
    public readonly System.String messageId;
    public readonly System.Collections.Generic.Dictionary<System.String, System.String> messageArgs;

    protected MessageDialog(System.String icon, System.String titleId, System.String messageId, System.Collections.Generic.Dictionary<System.String, System.String> messageArgs);

    public virtual System.Void Write(Colossal.UI.Binding.IJsonWriter writer);
}

Fields

  • public readonly System.String icon
public readonly System.String icon;
  • public readonly System.String titleId
public readonly System.String titleId;
  • public readonly System.String messageId
public readonly System.String messageId;
  • public readonly System.Collections.Generic.Dictionary<System.String, System.String> messageArgs
public readonly System.Collections.Generic.Dictionary<System.String, System.String> messageArgs;

Constructors

  • protected MessageDialog(System.String icon, System.String titleId, System.String messageId, System.Collections.Generic.Dictionary<System.String, System.String> messageArgs)
protected MessageDialog(System.String icon, System.String titleId, System.String messageId, System.Collections.Generic.Dictionary<System.String, System.String> messageArgs);

Methods

  • public virtual Write(Colossal.UI.Binding.IJsonWriter writer) : System.Void
public virtual System.Void Write(Colossal.UI.Binding.IJsonWriter writer);