Game.UI.Menu.AutomaticSettings+ManualProperty
Assembly: Game
Namespace: Game.UI.Menu
Type: class public
Base: System.Object
Implements: Game.UI.Menu.AutomaticSettings+IProxyProperty
Code
public class ManualProperty : Game.UI.Menu.AutomaticSettings+IProxyProperty
{
private System.Boolean <canRead>k__BackingField;
private System.Boolean <canWrite>k__BackingField;
private System.String <name>k__BackingField;
private System.Type <propertyType>k__BackingField;
private System.Type <declaringType>k__BackingField;
private System.Action<System.Object, System.Object> <setter>k__BackingField;
private System.Func<System.Object, System.Object> <getter>k__BackingField;
private readonly System.Collections.Generic.List<System.Attribute> <attributes>k__BackingField;
public System.Boolean canRead { get; set; }
public System.Boolean canWrite { get; set; }
public System.String name { get; set; }
public System.Type propertyType { get; set; }
public System.Type declaringType { get; set; }
public System.Action<System.Object, System.Object> setter { get; set; }
public System.Func<System.Object, System.Object> getter { get; set; }
public System.Collections.Generic.List<System.Attribute> attributes { get; }
public ManualProperty(System.Type declaringType, System.Type propertyType, System.String name);
public T GetAttribute<T>(System.Boolean inherit);
public System.Collections.Generic.IEnumerable<T> GetAttributes<T>(System.Boolean inherit);
public System.Object GetValue(System.Object obj);
public System.Boolean HasAttribute<T>(System.Boolean inherit);
public System.Void SetValue(System.Object obj, System.Object value);
public System.Boolean TryGetAttribute<T>(T& attribute, System.Boolean inherit);
}
Fields
private System.Boolean <canRead>k__BackingField
private System.Boolean <canRead>k__BackingField;
private System.Boolean <canWrite>k__BackingField
private System.Boolean <canWrite>k__BackingField;
private System.String <name>k__BackingField
private System.String <name>k__BackingField;
private System.Type <propertyType>k__BackingField
private System.Type <propertyType>k__BackingField;
private System.Type <declaringType>k__BackingField
private System.Type <declaringType>k__BackingField;
private System.Action<System.Object, System.Object> <setter>k__BackingField
private System.Action<System.Object, System.Object> <setter>k__BackingField;
private System.Func<System.Object, System.Object> <getter>k__BackingField
private System.Func<System.Object, System.Object> <getter>k__BackingField;
private readonly System.Collections.Generic.List<System.Attribute> <attributes>k__BackingField
private readonly System.Collections.Generic.List<System.Attribute> <attributes>k__BackingField;
Properties
public System.Boolean canRead { get; set }
public System.Boolean canRead { get; set; }
public System.Boolean canWrite { get; set }
public System.Boolean canWrite { get; set; }
public System.String name { get; set }
public System.String name { get; set; }
public System.Type propertyType { get; set }
public System.Type propertyType { get; set; }
public System.Type declaringType { get; set }
public System.Type declaringType { get; set; }
public System.Action<System.Object, System.Object> setter { get; set }
public System.Action<System.Object, System.Object> setter { get; set; }
public System.Func<System.Object, System.Object> getter { get; set }
public System.Func<System.Object, System.Object> getter { get; set; }
public System.Collections.Generic.List<System.Attribute> attributes { get }
public System.Collections.Generic.List<System.Attribute> attributes { get; }
Constructors
public ManualProperty(System.Type declaringType, System.Type propertyType, System.String name)
public ManualProperty(System.Type declaringType, System.Type propertyType, System.String name);
Methods
public GetAttribute<T>(System.Boolean inherit = False) : T
public T GetAttribute<T>(System.Boolean inherit);
public GetAttributes<T>(System.Boolean inherit = False) : System.Collections.Generic.IEnumerable<T>
public System.Collections.Generic.IEnumerable<T> GetAttributes<T>(System.Boolean inherit);
public GetValue(System.Object obj) : System.Object
public System.Object GetValue(System.Object obj);
public HasAttribute<T>(System.Boolean inherit = False) : System.Boolean
public System.Boolean HasAttribute<T>(System.Boolean inherit);
public SetValue(System.Object obj, System.Object value) : System.Void
public System.Void SetValue(System.Object obj, System.Object value);
public TryGetAttribute<T>(T& attribute, System.Boolean inherit = False) : System.Boolean
public System.Boolean TryGetAttribute<T>(T& attribute, System.Boolean inherit);