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Game.UI.Menu.InputBindingField+Bindings

Assembly: Game
Namespace: Game.UI.Menu

Type: class public

Base: System.Object
Implements: Game.UI.Widgets.IWidgetBindingFactory

Code

public class Bindings : Game.UI.Widgets.IWidgetBindingFactory
{
    public Bindings();

    public System.Collections.Generic.IEnumerable<Colossal.UI.Binding.IBinding> CreateBindings(System.String group, Colossal.UI.Binding.IReader<Game.UI.Widgets.IWidget> pathResolver, Game.UI.Widgets.ValueChangedCallback onValueChanged);
}

Constructors

  • public Bindings()
public Bindings();

Methods

  • public CreateBindings(System.String group, Colossal.UI.Binding.IReader<Game.UI.Widgets.IWidget> pathResolver, Game.UI.Widgets.ValueChangedCallback onValueChanged) : System.Collections.Generic.IEnumerable<Colossal.UI.Binding.IBinding>
public System.Collections.Generic.IEnumerable<Colossal.UI.Binding.IBinding> CreateBindings(System.String group, Colossal.UI.Binding.IReader<Game.UI.Widgets.IWidget> pathResolver, Game.UI.Widgets.ValueChangedCallback onValueChanged);

Nested types

  • Game.UI.Menu.InputBindingField+Bindings+<>c
  • Game.UI.Menu.InputBindingField+Bindings+<>c__DisplayClass0_0
  • Game.UI.Menu.InputBindingField+Bindings+<>c__DisplayClass0_1
  • Game.UI.Menu.InputBindingField+Bindings+<>c__DisplayClass0_2
  • Game.UI.Menu.InputBindingField+Bindings+<CreateBindings>d__0