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Game.UI.Localization.CachedStringBuilder`1

Assembly: Game
Namespace: Game.UI.Localization

Type: class public

Base: System.Object

Attributes: DefaultMember

Code

public class CachedStringBuilder<T>
{
    private readonly System.Func<T, System.String> m_Builder;
    private readonly System.Collections.Generic.Dictionary<T, System.String> m_Cache;

    public System.String Item { get; }

    public CachedStringBuilder`1(System.Func<T, System.String> builder);

}

Fields

  • private readonly System.Func<T, System.String> m_Builder
private readonly System.Func<T, System.String> m_Builder;
  • private readonly System.Collections.Generic.Dictionary<T, System.String> m_Cache
private readonly System.Collections.Generic.Dictionary<T, System.String> m_Cache;

Properties

  • public System.String Item { get }
public System.String Item { get; }

Constructors

  • public CachedStringBuilder1(System.Func builder)`
public CachedStringBuilder`1(System.Func<T, System.String> builder);