Game.UI.InGame.PrefabUISystem+UpkeepPropertyBinderSystem
Assembly: Game
Namespace: Game.UI.InGame
Type: class public
Base: Game.GameSystemBase
Implements: Game.UI.InGame.PrefabUISystem+IPrefabPropertyBinder
Attributes: CompilerGenerated
Code
public class UpkeepPropertyBinderSystem : Game.GameSystemBase, Game.UI.InGame.PrefabUISystem+IPrefabPropertyBinder
{
private Game.Prefabs.ResourceSystem m_ResourceSystem;
private Unity.Entities.EntityQuery m_BudgetDataQuery;
public UpkeepPropertyBinderSystem();
public System.Void Bind(Colossal.UI.Binding.IJsonWriter binder, Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
private Unity.Mathematics.int2 GetValue(Unity.Entities.Entity entity);
public System.Boolean Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
protected virtual System.Void OnCreate();
protected virtual System.Void OnUpdate();
}
Fields
private Game.Prefabs.ResourceSystem m_ResourceSystem
private Game.Prefabs.ResourceSystem m_ResourceSystem;
private Unity.Entities.EntityQuery m_BudgetDataQuery
private Unity.Entities.EntityQuery m_BudgetDataQuery;
Constructors
public UpkeepPropertyBinderSystem()
public UpkeepPropertyBinderSystem();
Methods
public Bind(Colossal.UI.Binding.IJsonWriter binder, Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity) : System.Void
public System.Void Bind(Colossal.UI.Binding.IJsonWriter binder, Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
private GetValue(Unity.Entities.Entity entity) : Unity.Mathematics.int2
private Unity.Mathematics.int2 GetValue(Unity.Entities.Entity entity);
public Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity) : System.Boolean
public System.Boolean Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
protected virtual OnCreate() : System.Void
protected virtual System.Void OnCreate();
protected virtual OnUpdate() : System.Void
protected virtual System.Void OnUpdate();