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Game.UI.InGame.PrefabUISystem+UpkeepModifierBinder

Assembly: Game
Namespace: Game.UI.InGame

Type: class public

Base: Game.UI.InGame.PrefabUISystem+IntPropertyBinder
Implements: Game.UI.InGame.PrefabUISystem+IPrefabPropertyBinder

Code

public class UpkeepModifierBinder : Game.UI.InGame.PrefabUISystem+IntPropertyBinder, Game.UI.InGame.PrefabUISystem+IPrefabPropertyBinder
{
    public UpkeepModifierBinder();

    public virtual System.Int32 GetValue(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
    public virtual System.Boolean Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
}

Constructors

  • public UpkeepModifierBinder()
public UpkeepModifierBinder();

Methods

  • public virtual GetValue(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity) : System.Int32
public virtual System.Int32 GetValue(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
  • public virtual Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity) : System.Boolean
public virtual System.Boolean Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);