Game.UI.InGame.VehiclesSection+UIVehicle
Assembly: Game
Namespace: Game.UI.InGame
Type: struct sealed public
Base: System.ValueType
Implements: System.IComparable<Game.UI.InGame.VehiclesSection+UIVehicle>
Attributes: IsReadOnly
Code
public sealed struct UIVehicle : System.IComparable<Game.UI.InGame.VehiclesSection+UIVehicle>
{
private readonly Unity.Entities.Entity <entity>k__BackingField;
private readonly Game.UI.InGame.VehicleLocaleKey <vehicleKey>k__BackingField;
private readonly Game.UI.InGame.VehicleStateLocaleKey <stateKey>k__BackingField;
public Unity.Entities.Entity entity { get; }
public Game.UI.InGame.VehicleLocaleKey vehicleKey { get; }
public Game.UI.InGame.VehicleStateLocaleKey stateKey { get; }
public UIVehicle(Unity.Entities.Entity entity, Game.UI.InGame.VehicleLocaleKey vehicleKey, Game.UI.InGame.VehicleStateLocaleKey stateKey);
public System.Int32 CompareTo(Game.UI.InGame.VehiclesSection+UIVehicle other);
}
Fields
private readonly Unity.Entities.Entity <entity>k__BackingField
private readonly Unity.Entities.Entity <entity>k__BackingField;
private readonly Game.UI.InGame.VehicleLocaleKey <vehicleKey>k__BackingField
private readonly Game.UI.InGame.VehicleLocaleKey <vehicleKey>k__BackingField;
private readonly Game.UI.InGame.VehicleStateLocaleKey <stateKey>k__BackingField
private readonly Game.UI.InGame.VehicleStateLocaleKey <stateKey>k__BackingField;
Properties
public Unity.Entities.Entity entity { get }
public Unity.Entities.Entity entity { get; }
public Game.UI.InGame.VehicleLocaleKey vehicleKey { get }
public Game.UI.InGame.VehicleLocaleKey vehicleKey { get; }
public Game.UI.InGame.VehicleStateLocaleKey stateKey { get }
public Game.UI.InGame.VehicleStateLocaleKey stateKey { get; }
Constructors
public UIVehicle(Unity.Entities.Entity entity, Game.UI.InGame.VehicleLocaleKey vehicleKey, Game.UI.InGame.VehicleStateLocaleKey stateKey)
public UIVehicle(Unity.Entities.Entity entity, Game.UI.InGame.VehicleLocaleKey vehicleKey, Game.UI.InGame.VehicleStateLocaleKey stateKey);
Methods
public CompareTo(Game.UI.InGame.VehiclesSection+UIVehicle other) : System.Int32
public System.Int32 CompareTo(Game.UI.InGame.VehiclesSection+UIVehicle other);