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Game.UI.InGame.VehiclesSection+UIVehicle

Assembly: Game
Namespace: Game.UI.InGame

Type: struct sealed public

Base: System.ValueType
Implements: System.IComparable<Game.UI.InGame.VehiclesSection+UIVehicle>

Attributes: IsReadOnly

Code

public sealed struct UIVehicle : System.IComparable<Game.UI.InGame.VehiclesSection+UIVehicle>
{
    private readonly Unity.Entities.Entity <entity>k__BackingField;
    private readonly Game.UI.InGame.VehicleLocaleKey <vehicleKey>k__BackingField;
    private readonly Game.UI.InGame.VehicleStateLocaleKey <stateKey>k__BackingField;

    public Unity.Entities.Entity entity { get; }
    public Game.UI.InGame.VehicleLocaleKey vehicleKey { get; }
    public Game.UI.InGame.VehicleStateLocaleKey stateKey { get; }

    public UIVehicle(Unity.Entities.Entity entity, Game.UI.InGame.VehicleLocaleKey vehicleKey, Game.UI.InGame.VehicleStateLocaleKey stateKey);

    public System.Int32 CompareTo(Game.UI.InGame.VehiclesSection+UIVehicle other);
}

Fields

  • private readonly Unity.Entities.Entity <entity>k__BackingField
private readonly Unity.Entities.Entity <entity>k__BackingField;
  • private readonly Game.UI.InGame.VehicleLocaleKey <vehicleKey>k__BackingField
private readonly Game.UI.InGame.VehicleLocaleKey <vehicleKey>k__BackingField;
  • private readonly Game.UI.InGame.VehicleStateLocaleKey <stateKey>k__BackingField
private readonly Game.UI.InGame.VehicleStateLocaleKey <stateKey>k__BackingField;

Properties

  • public Unity.Entities.Entity entity { get }
public Unity.Entities.Entity entity { get; }
  • public Game.UI.InGame.VehicleLocaleKey vehicleKey { get }
public Game.UI.InGame.VehicleLocaleKey vehicleKey { get; }
  • public Game.UI.InGame.VehicleStateLocaleKey stateKey { get }
public Game.UI.InGame.VehicleStateLocaleKey stateKey { get; }

Constructors

  • public UIVehicle(Unity.Entities.Entity entity, Game.UI.InGame.VehicleLocaleKey vehicleKey, Game.UI.InGame.VehicleStateLocaleKey stateKey)
public UIVehicle(Unity.Entities.Entity entity, Game.UI.InGame.VehicleLocaleKey vehicleKey, Game.UI.InGame.VehicleStateLocaleKey stateKey);

Methods

  • public CompareTo(Game.UI.InGame.VehiclesSection+UIVehicle other) : System.Int32
public System.Int32 CompareTo(Game.UI.InGame.VehiclesSection+UIVehicle other);