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Game.UI.InGame.MapTilesUISystem+UIMapTileResource

Assembly: Game
Namespace: Game.UI.InGame

Type: struct sealed public

Base: System.ValueType
Implements: Colossal.UI.Binding.IJsonWritable

Attributes: IsReadOnly

Code

public sealed struct UIMapTileResource : Colossal.UI.Binding.IJsonWritable
{
    private readonly System.String <id>k__BackingField;
    private readonly System.String <icon>k__BackingField;
    private readonly System.Single <value>k__BackingField;
    private readonly System.String <unit>k__BackingField;

    public System.String id { get; }
    public System.String icon { get; }
    public System.Single value { get; }
    public System.String unit { get; }

    public UIMapTileResource(System.String id, System.String icon, System.Single value, System.String unit);

    public System.Void Write(Colossal.UI.Binding.IJsonWriter writer);
}

Fields

  • private readonly System.String <id>k__BackingField
private readonly System.String <id>k__BackingField;
  • private readonly System.String <icon>k__BackingField
private readonly System.String <icon>k__BackingField;
  • private readonly System.Single <value>k__BackingField
private readonly System.Single <value>k__BackingField;
  • private readonly System.String <unit>k__BackingField
private readonly System.String <unit>k__BackingField;

Properties

  • public System.String id { get }
public System.String id { get; }
  • public System.String icon { get }
public System.String icon { get; }
  • public System.Single value { get }
public System.Single value { get; }
  • public System.String unit { get }
public System.String unit { get; }

Constructors

  • public UIMapTileResource(System.String id, System.String icon, System.Single value, System.String unit)
public UIMapTileResource(System.String id, System.String icon, System.Single value, System.String unit);

Methods

  • public Write(Colossal.UI.Binding.IJsonWriter writer) : System.Void
public System.Void Write(Colossal.UI.Binding.IJsonWriter writer);