Game.UI.InGame.MapTilesUISystem+UIMapTileResource
Assembly: Game
Namespace: Game.UI.InGame
Type: struct sealed public
Base: System.ValueType
Implements: Colossal.UI.Binding.IJsonWritable
Attributes: IsReadOnly
Code
public sealed struct UIMapTileResource : Colossal.UI.Binding.IJsonWritable
{
private readonly System.String <id>k__BackingField;
private readonly System.String <icon>k__BackingField;
private readonly System.Single <value>k__BackingField;
private readonly System.String <unit>k__BackingField;
public System.String id { get; }
public System.String icon { get; }
public System.Single value { get; }
public System.String unit { get; }
public UIMapTileResource(System.String id, System.String icon, System.Single value, System.String unit);
public System.Void Write(Colossal.UI.Binding.IJsonWriter writer);
}
Fields
private readonly System.String <id>k__BackingField
private readonly System.String <id>k__BackingField;
private readonly System.String <icon>k__BackingField
private readonly System.String <icon>k__BackingField;
private readonly System.Single <value>k__BackingField
private readonly System.Single <value>k__BackingField;
private readonly System.String <unit>k__BackingField
private readonly System.String <unit>k__BackingField;
Properties
public System.String id { get }
public System.String id { get; }
public System.String icon { get }
public System.String icon { get; }
public System.Single value { get }
public System.Single value { get; }
public System.String unit { get }
public System.String unit { get; }
Constructors
public UIMapTileResource(System.String id, System.String icon, System.Single value, System.String unit)
public UIMapTileResource(System.String id, System.String icon, System.Single value, System.String unit);
Methods
public Write(Colossal.UI.Binding.IJsonWriter writer) : System.Void
public System.Void Write(Colossal.UI.Binding.IJsonWriter writer);