Game.UI.InGame.PrefabUISystem+TransportStopBinder
Assembly: Game
Namespace: Game.UI.InGame
Type: class public
Base: System.Object
Implements: Game.UI.InGame.PrefabUISystem+IPrefabPropertyBinder
Code
public class TransportStopBinder : Game.UI.InGame.PrefabUISystem+IPrefabPropertyBinder
{
public TransportStopBinder();
public System.Void Bind(Colossal.UI.Binding.IJsonWriter binder, Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
private static System.Boolean IsValidTransportType(Game.Prefabs.TransportType type);
public System.Boolean Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
}
Constructors
public TransportStopBinder()
public TransportStopBinder();
Methods
public Bind(Colossal.UI.Binding.IJsonWriter binder, Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity) : System.Void
public System.Void Bind(Colossal.UI.Binding.IJsonWriter binder, Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
private static IsValidTransportType(Game.Prefabs.TransportType type) : System.Boolean
private static System.Boolean IsValidTransportType(Game.Prefabs.TransportType type);
public Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity) : System.Boolean
public System.Boolean Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);