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Game.UI.InGame.PrefabUISystem+TransportStopBinder

Assembly: Game
Namespace: Game.UI.InGame

Type: class public

Base: System.Object
Implements: Game.UI.InGame.PrefabUISystem+IPrefabPropertyBinder

Code

public class TransportStopBinder : Game.UI.InGame.PrefabUISystem+IPrefabPropertyBinder
{
    public TransportStopBinder();

    public System.Void Bind(Colossal.UI.Binding.IJsonWriter binder, Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
    private static System.Boolean IsValidTransportType(Game.Prefabs.TransportType type);
    public System.Boolean Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
}

Constructors

  • public TransportStopBinder()
public TransportStopBinder();

Methods

  • public Bind(Colossal.UI.Binding.IJsonWriter binder, Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity) : System.Void
public System.Void Bind(Colossal.UI.Binding.IJsonWriter binder, Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
  • private static IsValidTransportType(Game.Prefabs.TransportType type) : System.Boolean
private static System.Boolean IsValidTransportType(Game.Prefabs.TransportType type);
  • public Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity) : System.Boolean
public System.Boolean Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);