Game.UI.InGame.PrefabUISystem+TransformerOutputBinder
Assembly: Game
Namespace: Game.UI.InGame
Type: class public
Base: Game.UI.InGame.PrefabUISystem+StringPropertyBinder
Implements: Game.UI.InGame.PrefabUISystem+IPrefabPropertyBinder
Code
public class TransformerOutputBinder : Game.UI.InGame.PrefabUISystem+StringPropertyBinder, Game.UI.InGame.PrefabUISystem+IPrefabPropertyBinder
{
public TransformerOutputBinder();
public virtual System.String GetValueId(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
public virtual System.Boolean Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
}
Constructors
public TransformerOutputBinder()
public TransformerOutputBinder();
Methods
public virtual GetValueId(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity) : System.String
public virtual System.String GetValueId(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
public virtual Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity) : System.Boolean
public virtual System.Boolean Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);