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Game.UI.InGame.OutsideConnectionsInfoviewUISystem+TopResource

Assembly: Game
Namespace: Game.UI.InGame

Type: struct sealed public

Base: System.ValueType
Implements: System.IComparable<Game.UI.InGame.OutsideConnectionsInfoviewUISystem+TopResource>

Code

public sealed struct TopResource : System.IComparable<Game.UI.InGame.OutsideConnectionsInfoviewUISystem+TopResource>
{
    public System.String id;
    public System.Int32 amount;
    public UnityEngine.Color color;

    public TopResource(System.String id, System.Int32 amount, UnityEngine.Color color);

    public System.Int32 CompareTo(Game.UI.InGame.OutsideConnectionsInfoviewUISystem+TopResource other);
}

Fields

  • public System.String id
public System.String id;
  • public System.Int32 amount
public System.Int32 amount;
  • public UnityEngine.Color color
public UnityEngine.Color color;

Constructors

  • public TopResource(System.String id, System.Int32 amount, UnityEngine.Color color)
public TopResource(System.String id, System.Int32 amount, UnityEngine.Color color);

Methods

  • public CompareTo(Game.UI.InGame.OutsideConnectionsInfoviewUISystem+TopResource other) : System.Int32
public System.Int32 CompareTo(Game.UI.InGame.OutsideConnectionsInfoviewUISystem+TopResource other);