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Game.UI.InGame.PhotoModeUISystem+Tab

Assembly: Game
Namespace: Game.UI.InGame

Type: class public

Base: System.Object

Code

public class Tab
{
    private System.String <id>k__BackingField;
    private System.String <icon>k__BackingField;
    private System.Collections.Generic.List<Game.UI.Widgets.IWidget> <items>k__BackingField;

    public System.String id { get; set; }
    public System.String icon { get; set; }
    public System.Collections.Generic.List<Game.UI.Widgets.IWidget> items { get; set; }

    public Tab();

    public System.Void Write(Colossal.UI.Binding.IJsonWriter writer);
}

Fields

  • private System.String <id>k__BackingField
private System.String <id>k__BackingField;
  • private System.String <icon>k__BackingField
private System.String <icon>k__BackingField;
  • private System.Collections.Generic.List<Game.UI.Widgets.IWidget> <items>k__BackingField
private System.Collections.Generic.List<Game.UI.Widgets.IWidget> <items>k__BackingField;

Properties

  • public System.String id { get; set }
public System.String id { get; set; }
  • public System.String icon { get; set }
public System.String icon { get; set; }
  • public System.Collections.Generic.List<Game.UI.Widgets.IWidget> items { get; set }
public System.Collections.Generic.List<Game.UI.Widgets.IWidget> items { get; set; }

Constructors

  • public Tab()
public Tab();

Methods

  • public Write(Colossal.UI.Binding.IJsonWriter writer) : System.Void
public System.Void Write(Colossal.UI.Binding.IJsonWriter writer);