Game.UI.InGame.PhotoModeUISystem+Tab
Assembly: Game
Namespace: Game.UI.InGame
Type: class public
Base: System.Object
Code
public class Tab
{
private System.String <id>k__BackingField;
private System.String <icon>k__BackingField;
private System.Collections.Generic.List<Game.UI.Widgets.IWidget> <items>k__BackingField;
public System.String id { get; set; }
public System.String icon { get; set; }
public System.Collections.Generic.List<Game.UI.Widgets.IWidget> items { get; set; }
public Tab();
public System.Void Write(Colossal.UI.Binding.IJsonWriter writer);
}
Fields
private System.String <id>k__BackingField
private System.String <id>k__BackingField;
private System.String <icon>k__BackingField
private System.String <icon>k__BackingField;
private System.Collections.Generic.List<Game.UI.Widgets.IWidget> <items>k__BackingField
private System.Collections.Generic.List<Game.UI.Widgets.IWidget> <items>k__BackingField;
Properties
public System.String id { get; set }
public System.String id { get; set; }
public System.String icon { get; set }
public System.String icon { get; set; }
public System.Collections.Generic.List<Game.UI.Widgets.IWidget> items { get; set }
public System.Collections.Generic.List<Game.UI.Widgets.IWidget> items { get; set; }
Constructors
public Tab()
public Tab();
Methods
public Write(Colossal.UI.Binding.IJsonWriter writer) : System.Void
public System.Void Write(Colossal.UI.Binding.IJsonWriter writer);