Game.UI.InGame.PrefabUISystem+StringPropertyBinder
Assembly: Game
Namespace: Game.UI.InGame
Type: class abstract public
Base: System.Object
Implements: Game.UI.InGame.PrefabUISystem+IPrefabPropertyBinder
Code
public abstract class StringPropertyBinder : Game.UI.InGame.PrefabUISystem+IPrefabPropertyBinder
{
public readonly System.String m_LabelId;
public readonly System.String m_Icon;
public readonly System.String m_ValueIcon;
protected StringPropertyBinder(System.String labelId, System.String icon, System.String valueIcon);
public System.Void Bind(Colossal.UI.Binding.IJsonWriter binder, Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
public abstract System.String GetValueId(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
public abstract System.Boolean Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
}
Fields
public readonly System.String m_LabelId
public readonly System.String m_LabelId;
public readonly System.String m_Icon
public readonly System.String m_Icon;
public readonly System.String m_ValueIcon
public readonly System.String m_ValueIcon;
Constructors
protected StringPropertyBinder(System.String labelId, System.String icon = null, System.String valueIcon = null)
protected StringPropertyBinder(System.String labelId, System.String icon, System.String valueIcon);
Methods
public Bind(Colossal.UI.Binding.IJsonWriter binder, Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity) : System.Void
public System.Void Bind(Colossal.UI.Binding.IJsonWriter binder, Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
public abstract GetValueId(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity) : System.String
public abstract System.String GetValueId(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
public abstract Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity) : System.Boolean
public abstract System.Boolean Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);