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Game.UI.InGame.PrefabUISystem+StringPropertyBinder

Assembly: Game
Namespace: Game.UI.InGame

Type: class abstract public

Base: System.Object
Implements: Game.UI.InGame.PrefabUISystem+IPrefabPropertyBinder

Code

public abstract class StringPropertyBinder : Game.UI.InGame.PrefabUISystem+IPrefabPropertyBinder
{
    public readonly System.String m_LabelId;
    public readonly System.String m_Icon;
    public readonly System.String m_ValueIcon;

    protected StringPropertyBinder(System.String labelId, System.String icon, System.String valueIcon);

    public System.Void Bind(Colossal.UI.Binding.IJsonWriter binder, Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
    public abstract System.String GetValueId(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
    public abstract System.Boolean Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
}

Fields

  • public readonly System.String m_LabelId
public readonly System.String m_LabelId;
  • public readonly System.String m_Icon
public readonly System.String m_Icon;
  • public readonly System.String m_ValueIcon
public readonly System.String m_ValueIcon;

Constructors

  • protected StringPropertyBinder(System.String labelId, System.String icon = null, System.String valueIcon = null)
protected StringPropertyBinder(System.String labelId, System.String icon, System.String valueIcon);

Methods

  • public Bind(Colossal.UI.Binding.IJsonWriter binder, Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity) : System.Void
public System.Void Bind(Colossal.UI.Binding.IJsonWriter binder, Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
  • public abstract GetValueId(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity) : System.String
public abstract System.String GetValueId(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
  • public abstract Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity) : System.Boolean
public abstract System.Boolean Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);