Game.UI.InGame.StatisticsUISystem+StatItem
Assembly: Game
Namespace: Game.UI.InGame
Type: struct sealed public
Base: System.ValueType
Implements: Colossal.UI.Binding.IJsonReadable
, Colossal.UI.Binding.IJsonWritable
, System.IComparable<Game.UI.InGame.StatisticsUISystem+StatItem>
Code
public sealed struct StatItem : Colossal.UI.Binding.IJsonReadable, Colossal.UI.Binding.IJsonWritable, System.IComparable<Game.UI.InGame.StatisticsUISystem+StatItem>
{
public Unity.Entities.Entity category;
public Unity.Entities.Entity group;
public Unity.Entities.Entity entity;
public System.Int32 statisticType;
public System.Int32 unitType;
public System.Int32 parameterIndex;
public System.String key;
public UnityEngine.Color color;
public System.Boolean locked;
public System.Boolean isGroup;
public System.Boolean isSubgroup;
public System.Boolean stacked;
public System.Int32 priority;
public StatItem(System.Int32 priority, Unity.Entities.Entity category, Unity.Entities.Entity group, Unity.Entities.Entity entity, System.Int32 statisticType, Game.City.StatisticUnitType unitType, System.Int32 parameterIndex, System.String key, UnityEngine.Color color, System.Boolean locked, System.Boolean isGroup, System.Boolean isSubgroup, System.Boolean stacked);
public System.Int32 CompareTo(Game.UI.InGame.StatisticsUISystem+StatItem other);
public System.Void Read(Colossal.UI.Binding.IJsonReader reader);
public System.Void Write(Colossal.UI.Binding.IJsonWriter writer);
}
Fields
public Unity.Entities.Entity category
public Unity.Entities.Entity category;
public Unity.Entities.Entity group
public Unity.Entities.Entity group;
public Unity.Entities.Entity entity
public Unity.Entities.Entity entity;
public System.Int32 statisticType
public System.Int32 statisticType;
public System.Int32 unitType
public System.Int32 unitType;
public System.Int32 parameterIndex
public System.Int32 parameterIndex;
public System.String key
public System.String key;
public UnityEngine.Color color
public UnityEngine.Color color;
public System.Boolean locked
public System.Boolean locked;
public System.Boolean isGroup
public System.Boolean isGroup;
public System.Boolean isSubgroup
public System.Boolean isSubgroup;
public System.Boolean stacked
public System.Boolean stacked;
public System.Int32 priority
public System.Int32 priority;
Constructors
public StatItem(System.Int32 priority, Unity.Entities.Entity category, Unity.Entities.Entity group, Unity.Entities.Entity entity, System.Int32 statisticType, Game.City.StatisticUnitType unitType, System.Int32 parameterIndex, System.String key, UnityEngine.Color color, System.Boolean locked, System.Boolean isGroup = False, System.Boolean isSubgroup = False, System.Boolean stacked = True)
public StatItem(System.Int32 priority, Unity.Entities.Entity category, Unity.Entities.Entity group, Unity.Entities.Entity entity, System.Int32 statisticType, Game.City.StatisticUnitType unitType, System.Int32 parameterIndex, System.String key, UnityEngine.Color color, System.Boolean locked, System.Boolean isGroup, System.Boolean isSubgroup, System.Boolean stacked);
Methods
public CompareTo(Game.UI.InGame.StatisticsUISystem+StatItem other) : System.Int32
public System.Int32 CompareTo(Game.UI.InGame.StatisticsUISystem+StatItem other);
public Read(Colossal.UI.Binding.IJsonReader reader) : System.Void
public System.Void Read(Colossal.UI.Binding.IJsonReader reader);
public Write(Colossal.UI.Binding.IJsonWriter writer) : System.Void
public System.Void Write(Colossal.UI.Binding.IJsonWriter writer);