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Game.UI.InGame.StatisticsUISystem+StatCategory

Assembly: Game
Namespace: Game.UI.InGame

Type: struct sealed public

Base: System.ValueType
Implements: System.IComparable<Game.UI.InGame.StatisticsUISystem+StatCategory>

Code

public sealed struct StatCategory : System.IComparable<Game.UI.InGame.StatisticsUISystem+StatCategory>
{
    public Unity.Entities.Entity m_Entity;
    public Game.Prefabs.PrefabData m_PrefabData;
    public Game.Prefabs.UIObjectData m_ObjectData;

    public StatCategory(Unity.Entities.Entity entity, Game.Prefabs.UIObjectData objectData, Game.Prefabs.PrefabData prefabData);

    public System.Int32 CompareTo(Game.UI.InGame.StatisticsUISystem+StatCategory other);
}

Fields

  • public Unity.Entities.Entity m_Entity
public Unity.Entities.Entity m_Entity;
  • public Game.Prefabs.PrefabData m_PrefabData
public Game.Prefabs.PrefabData m_PrefabData;
  • public Game.Prefabs.UIObjectData m_ObjectData
public Game.Prefabs.UIObjectData m_ObjectData;

Constructors

  • public StatCategory(Unity.Entities.Entity entity, Game.Prefabs.UIObjectData objectData, Game.Prefabs.PrefabData prefabData)
public StatCategory(Unity.Entities.Entity entity, Game.Prefabs.UIObjectData objectData, Game.Prefabs.PrefabData prefabData);

Methods

  • public CompareTo(Game.UI.InGame.StatisticsUISystem+StatCategory other) : System.Int32
public System.Int32 CompareTo(Game.UI.InGame.StatisticsUISystem+StatCategory other);