Game.UI.InGame.StatisticsUISystem+StatCategory
Assembly: Game
Namespace: Game.UI.InGame
Type: struct sealed public
Base: System.ValueType
Implements: System.IComparable<Game.UI.InGame.StatisticsUISystem+StatCategory>
Code
public sealed struct StatCategory : System.IComparable<Game.UI.InGame.StatisticsUISystem+StatCategory>
{
public Unity.Entities.Entity m_Entity;
public Game.Prefabs.PrefabData m_PrefabData;
public Game.Prefabs.UIObjectData m_ObjectData;
public StatCategory(Unity.Entities.Entity entity, Game.Prefabs.UIObjectData objectData, Game.Prefabs.PrefabData prefabData);
public System.Int32 CompareTo(Game.UI.InGame.StatisticsUISystem+StatCategory other);
}
Fields
public Unity.Entities.Entity m_Entity
public Unity.Entities.Entity m_Entity;
public Game.Prefabs.PrefabData m_PrefabData
public Game.Prefabs.PrefabData m_PrefabData;
public Game.Prefabs.UIObjectData m_ObjectData
public Game.Prefabs.UIObjectData m_ObjectData;
Constructors
public StatCategory(Unity.Entities.Entity entity, Game.Prefabs.UIObjectData objectData, Game.Prefabs.PrefabData prefabData)
public StatCategory(Unity.Entities.Entity entity, Game.Prefabs.UIObjectData objectData, Game.Prefabs.PrefabData prefabData);
Methods
public CompareTo(Game.UI.InGame.StatisticsUISystem+StatCategory other) : System.Int32
public System.Int32 CompareTo(Game.UI.InGame.StatisticsUISystem+StatCategory other);