Skip to content

Game.UI.InGame.UpgradeMenuUISystem+SortableEntity

Assembly: Game
Namespace: Game.UI.InGame

Type: struct sealed public

Base: System.ValueType
Implements: System.IComparable<Game.UI.InGame.UpgradeMenuUISystem+SortableEntity>

Code

public sealed struct SortableEntity : System.IComparable<Game.UI.InGame.UpgradeMenuUISystem+SortableEntity>
{
    public Unity.Entities.Entity m_Entity;
    public System.Int32 m_Priority;

    public System.Int32 CompareTo(Game.UI.InGame.UpgradeMenuUISystem+SortableEntity other);
}

Fields

  • public Unity.Entities.Entity m_Entity
public Unity.Entities.Entity m_Entity;
  • public System.Int32 m_Priority
public System.Int32 m_Priority;

Methods

  • public CompareTo(Game.UI.InGame.UpgradeMenuUISystem+SortableEntity other) : System.Int32
public System.Int32 CompareTo(Game.UI.InGame.UpgradeMenuUISystem+SortableEntity other);