Game.UI.InGame.UpgradeMenuUISystem+SortableEntity
Assembly: Game
Namespace: Game.UI.InGame
Type: struct sealed public
Base: System.ValueType
Implements: System.IComparable<Game.UI.InGame.UpgradeMenuUISystem+SortableEntity>
Code
public sealed struct SortableEntity : System.IComparable<Game.UI.InGame.UpgradeMenuUISystem+SortableEntity>
{
public Unity.Entities.Entity m_Entity;
public System.Int32 m_Priority;
public System.Int32 CompareTo(Game.UI.InGame.UpgradeMenuUISystem+SortableEntity other);
}
Fields
public Unity.Entities.Entity m_Entity
public Unity.Entities.Entity m_Entity;
public System.Int32 m_Priority
public System.Int32 m_Priority;
Methods
public CompareTo(Game.UI.InGame.UpgradeMenuUISystem+SortableEntity other) : System.Int32
public System.Int32 CompareTo(Game.UI.InGame.UpgradeMenuUISystem+SortableEntity other);