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Game.UI.InGame.ResidentsSection+Result

Assembly: Game
Namespace: Game.UI.InGame

Type: enum sealed public

Base: System.Enum
Implements: System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible

Code

public sealed enum Result : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
    public System.Int32 value__;
    public static const Game.UI.InGame.ResidentsSection+Result Visible;
    public static const Game.UI.InGame.ResidentsSection+Result ResidentCount;
    public static const Game.UI.InGame.ResidentsSection+Result PetCount;
    public static const Game.UI.InGame.ResidentsSection+Result HouseholdCount;
    public static const Game.UI.InGame.ResidentsSection+Result MaxHouseholds;
    public static const Game.UI.InGame.ResidentsSection+Result ResultCount;

}

Fields

  • public System.Int32 value__
public System.Int32 value__;
  • public static const Game.UI.InGame.ResidentsSection+Result Visible
public static const Game.UI.InGame.ResidentsSection+Result Visible;
  • public static const Game.UI.InGame.ResidentsSection+Result ResidentCount
public static const Game.UI.InGame.ResidentsSection+Result ResidentCount;
  • public static const Game.UI.InGame.ResidentsSection+Result PetCount
public static const Game.UI.InGame.ResidentsSection+Result PetCount;
  • public static const Game.UI.InGame.ResidentsSection+Result HouseholdCount
public static const Game.UI.InGame.ResidentsSection+Result HouseholdCount;
  • public static const Game.UI.InGame.ResidentsSection+Result MaxHouseholds
public static const Game.UI.InGame.ResidentsSection+Result MaxHouseholds;
  • public static const Game.UI.InGame.ResidentsSection+Result ResultCount
public static const Game.UI.InGame.ResidentsSection+Result ResultCount;