Game.UI.InGame.ResidentsSection+Result
Assembly: Game
Namespace: Game.UI.InGame
Type: enum sealed public
Base: System.Enum
Implements: System.IComparable
, System.ISpanFormattable
, System.IFormattable
, System.IConvertible
Code
public sealed enum Result : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
public System.Int32 value__;
public static const Game.UI.InGame.ResidentsSection+Result Visible;
public static const Game.UI.InGame.ResidentsSection+Result ResidentCount;
public static const Game.UI.InGame.ResidentsSection+Result PetCount;
public static const Game.UI.InGame.ResidentsSection+Result HouseholdCount;
public static const Game.UI.InGame.ResidentsSection+Result MaxHouseholds;
public static const Game.UI.InGame.ResidentsSection+Result ResultCount;
}
Fields
public System.Int32 value__
public System.Int32 value__;
public static const Game.UI.InGame.ResidentsSection+Result Visible
public static const Game.UI.InGame.ResidentsSection+Result Visible;
public static const Game.UI.InGame.ResidentsSection+Result ResidentCount
public static const Game.UI.InGame.ResidentsSection+Result ResidentCount;
public static const Game.UI.InGame.ResidentsSection+Result PetCount
public static const Game.UI.InGame.ResidentsSection+Result PetCount;
public static const Game.UI.InGame.ResidentsSection+Result HouseholdCount
public static const Game.UI.InGame.ResidentsSection+Result HouseholdCount;
public static const Game.UI.InGame.ResidentsSection+Result MaxHouseholds
public static const Game.UI.InGame.ResidentsSection+Result MaxHouseholds;
public static const Game.UI.InGame.ResidentsSection+Result ResultCount
public static const Game.UI.InGame.ResidentsSection+Result ResultCount;