Skip to content

Game.UI.InGame.UIResource+ResourceStatus

Assembly: Game
Namespace: Game.UI.InGame

Type: enum sealed public

Base: System.Enum
Implements: System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible

Code

public sealed enum ResourceStatus : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
    public System.Int32 value__;
    public static const Game.UI.InGame.UIResource+ResourceStatus None;
    public static const Game.UI.InGame.UIResource+ResourceStatus Deficit;
    public static const Game.UI.InGame.UIResource+ResourceStatus Normal;
    public static const Game.UI.InGame.UIResource+ResourceStatus Surplus;

}

Fields

  • public System.Int32 value__
public System.Int32 value__;
  • public static const Game.UI.InGame.UIResource+ResourceStatus None
public static const Game.UI.InGame.UIResource+ResourceStatus None;
  • public static const Game.UI.InGame.UIResource+ResourceStatus Deficit
public static const Game.UI.InGame.UIResource+ResourceStatus Deficit;
  • public static const Game.UI.InGame.UIResource+ResourceStatus Normal
public static const Game.UI.InGame.UIResource+ResourceStatus Normal;
  • public static const Game.UI.InGame.UIResource+ResourceStatus Surplus
public static const Game.UI.InGame.UIResource+ResourceStatus Surplus;