Game.UI.InGame.HouseholdSidebarSection+ResidentResult
Assembly: Game
Namespace: Game.UI.InGame
Type: struct sealed public
Base: System.ValueType
Implements: System.IComparable<Game.UI.InGame.HouseholdSidebarSection+ResidentResult>
, System.IEquatable<Game.UI.InGame.HouseholdSidebarSection+ResidentResult>
Code
public sealed struct ResidentResult : System.IComparable<Game.UI.InGame.HouseholdSidebarSection+ResidentResult>, System.IEquatable<Game.UI.InGame.HouseholdSidebarSection+ResidentResult>
{
public Unity.Entities.Entity m_Entity;
public Game.Citizens.CitizenAge m_Age;
public System.Int32 m_Education;
public System.Int32 m_Happiness;
public System.Int32 CompareTo(Game.UI.InGame.HouseholdSidebarSection+ResidentResult other);
public System.Boolean Equals(Game.UI.InGame.HouseholdSidebarSection+ResidentResult other);
public virtual System.Boolean Equals(System.Object obj);
public virtual System.Int32 GetHashCode();
}
Fields
public Unity.Entities.Entity m_Entity
public Unity.Entities.Entity m_Entity;
public Game.Citizens.CitizenAge m_Age
public Game.Citizens.CitizenAge m_Age;
public System.Int32 m_Education
public System.Int32 m_Education;
public System.Int32 m_Happiness
public System.Int32 m_Happiness;
Methods
public CompareTo(Game.UI.InGame.HouseholdSidebarSection+ResidentResult other) : System.Int32
public System.Int32 CompareTo(Game.UI.InGame.HouseholdSidebarSection+ResidentResult other);
public Equals(Game.UI.InGame.HouseholdSidebarSection+ResidentResult other) : System.Boolean
public System.Boolean Equals(Game.UI.InGame.HouseholdSidebarSection+ResidentResult other);
public virtual Equals(System.Object obj) : System.Boolean
public virtual System.Boolean Equals(System.Object obj);
public virtual GetHashCode() : System.Int32
public virtual System.Int32 GetHashCode();