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Game.UI.InGame.HouseholdSidebarSection+ResidentResult

Assembly: Game
Namespace: Game.UI.InGame

Type: struct sealed public

Base: System.ValueType
Implements: System.IComparable<Game.UI.InGame.HouseholdSidebarSection+ResidentResult>, System.IEquatable<Game.UI.InGame.HouseholdSidebarSection+ResidentResult>

Code

public sealed struct ResidentResult : System.IComparable<Game.UI.InGame.HouseholdSidebarSection+ResidentResult>, System.IEquatable<Game.UI.InGame.HouseholdSidebarSection+ResidentResult>
{
    public Unity.Entities.Entity m_Entity;
    public Game.Citizens.CitizenAge m_Age;
    public System.Int32 m_Education;
    public System.Int32 m_Happiness;

    public System.Int32 CompareTo(Game.UI.InGame.HouseholdSidebarSection+ResidentResult other);
    public System.Boolean Equals(Game.UI.InGame.HouseholdSidebarSection+ResidentResult other);
    public virtual System.Boolean Equals(System.Object obj);
    public virtual System.Int32 GetHashCode();
}

Fields

  • public Unity.Entities.Entity m_Entity
public Unity.Entities.Entity m_Entity;
  • public Game.Citizens.CitizenAge m_Age
public Game.Citizens.CitizenAge m_Age;
  • public System.Int32 m_Education
public System.Int32 m_Education;
  • public System.Int32 m_Happiness
public System.Int32 m_Happiness;

Methods

  • public CompareTo(Game.UI.InGame.HouseholdSidebarSection+ResidentResult other) : System.Int32
public System.Int32 CompareTo(Game.UI.InGame.HouseholdSidebarSection+ResidentResult other);
  • public Equals(Game.UI.InGame.HouseholdSidebarSection+ResidentResult other) : System.Boolean
public System.Boolean Equals(Game.UI.InGame.HouseholdSidebarSection+ResidentResult other);
  • public virtual Equals(System.Object obj) : System.Boolean
public virtual System.Boolean Equals(System.Object obj);
  • public virtual GetHashCode() : System.Int32
public virtual System.Int32 GetHashCode();