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Game.UI.InGame.HouseholdSidebarSection+ResidentComparer

Assembly: Game
Namespace: Game.UI.InGame

Type: class public

Base: System.Object
Implements: System.Collections.Generic.IComparer<Game.UI.InGame.HouseholdSidebarSection+ResidentResult>

Code

public class ResidentComparer : System.Collections.Generic.IComparer<Game.UI.InGame.HouseholdSidebarSection+ResidentResult>
{
    private readonly System.Func<Game.UI.InGame.HouseholdSidebarSection+ResidentResult, Game.UI.InGame.HouseholdSidebarSection+ResidentResult, System.Int32> m_Compare;

    public ResidentComparer(Game.UI.InGame.HouseholdSidebarSection+ResidentComparer+CompareBy compareBy);

    public System.Int32 Compare(Game.UI.InGame.HouseholdSidebarSection+ResidentResult x, Game.UI.InGame.HouseholdSidebarSection+ResidentResult y);
}

Fields

  • private readonly System.Func<Game.UI.InGame.HouseholdSidebarSection+ResidentResult, Game.UI.InGame.HouseholdSidebarSection+ResidentResult, System.Int32> m_Compare
private readonly System.Func<Game.UI.InGame.HouseholdSidebarSection+ResidentResult, Game.UI.InGame.HouseholdSidebarSection+ResidentResult, System.Int32> m_Compare;

Constructors

  • public ResidentComparer(Game.UI.InGame.HouseholdSidebarSection+ResidentComparer+CompareBy compareBy)
public ResidentComparer(Game.UI.InGame.HouseholdSidebarSection+ResidentComparer+CompareBy compareBy);

Methods

  • public Compare(Game.UI.InGame.HouseholdSidebarSection+ResidentResult x, Game.UI.InGame.HouseholdSidebarSection+ResidentResult y) : System.Int32
public System.Int32 Compare(Game.UI.InGame.HouseholdSidebarSection+ResidentResult x, Game.UI.InGame.HouseholdSidebarSection+ResidentResult y);

Nested types

  • Game.UI.InGame.HouseholdSidebarSection+ResidentComparer+CompareBy
  • Game.UI.InGame.HouseholdSidebarSection+ResidentComparer+<>c