Game.UI.InGame.HouseholdSidebarSection+ResidentComparer
Assembly: Game
Namespace: Game.UI.InGame
Type: class public
Base: System.Object
Implements: System.Collections.Generic.IComparer<Game.UI.InGame.HouseholdSidebarSection+ResidentResult>
Code
public class ResidentComparer : System.Collections.Generic.IComparer<Game.UI.InGame.HouseholdSidebarSection+ResidentResult>
{
private readonly System.Func<Game.UI.InGame.HouseholdSidebarSection+ResidentResult, Game.UI.InGame.HouseholdSidebarSection+ResidentResult, System.Int32> m_Compare;
public ResidentComparer(Game.UI.InGame.HouseholdSidebarSection+ResidentComparer+CompareBy compareBy);
public System.Int32 Compare(Game.UI.InGame.HouseholdSidebarSection+ResidentResult x, Game.UI.InGame.HouseholdSidebarSection+ResidentResult y);
}
Fields
private readonly System.Func<Game.UI.InGame.HouseholdSidebarSection+ResidentResult, Game.UI.InGame.HouseholdSidebarSection+ResidentResult, System.Int32> m_Compare
private readonly System.Func<Game.UI.InGame.HouseholdSidebarSection+ResidentResult, Game.UI.InGame.HouseholdSidebarSection+ResidentResult, System.Int32> m_Compare;
Constructors
public ResidentComparer(Game.UI.InGame.HouseholdSidebarSection+ResidentComparer+CompareBy compareBy)
public ResidentComparer(Game.UI.InGame.HouseholdSidebarSection+ResidentComparer+CompareBy compareBy);
Methods
public Compare(Game.UI.InGame.HouseholdSidebarSection+ResidentResult x, Game.UI.InGame.HouseholdSidebarSection+ResidentResult y) : System.Int32
public System.Int32 Compare(Game.UI.InGame.HouseholdSidebarSection+ResidentResult x, Game.UI.InGame.HouseholdSidebarSection+ResidentResult y);
Nested types
Game.UI.InGame.HouseholdSidebarSection+ResidentComparer+CompareBy
Game.UI.InGame.HouseholdSidebarSection+ResidentComparer+<>c